"I'm yours no longer, Wesker."
Hey all :)
Today I have for you a render idea that came to me recently, of Jill holding open her battlesuit (from RE5) and showing the scar tissue from where her P30-injector chest piece was attached. It's not an overly fancy concept with lots of scenebuild or anything — kind of the direct opposite of my previous Ada render — but I really like the concept and execution. I'm really happy with how this piece turned out, and I hope you enjoy it as well!
For variants, I've included an alternate version with Jill's RE3R hair, although the RE5 hair makes more sense from a flavor/canon perspective. Additionally, each version comes in two subtly different post-processing variants, "soft" and "sharp"; the embedded images in this post are the "soft" versions. "Sharp," which is "soft" with certain post-processing fx omitted, is in the MEGA archive.
As usual, the embedded images in this post are the downscaled half-rez versions, and you'll find everything in the MEGA archive: native full-rez versions, post-processing variants, etc.