Now, I'm thinking about the mechanic.
As CLE said...
Before she is satisfied, we have to hold a few rounds.
Everything she does will increase the gauge bar in our upper left corner.
Feeling will have three stages:1.0 / 2.0 / 3.0
The higher the number, the faster the metering increases.
Feeling will not fall without using the reset stage.
Z key will temporarily resist the metering rise.
But too much use will cause the Player character to die.
This time is no longer a simple animation reward, it's a game.
So I am working on a fun game rule......:S