XaiJu
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What do you think?

Quick question about adventure structure and the use of one-shot adventures.

When you pick up a new one-shot adventure, do you expect the adventure to include and describe a meeting place for the adventure to begin? Usually a tavern, adventurer's guild, or similar. Or would you rather not have that so that you can use your own guilds, patrons, quest-givers from your world?

Comments

I think hooks to include them in a game is a great idea but including the meeting place itself can be helpful but not always needed.

Bruce Meyer

I agree, ignoring the NPCs or just swapping their names and identities is enough.

Elven Tower

Overall, I agree with the previous comments. I see no problem in including a quest-giver/location. It can be used or ignored as the GM desires. On the other hand, it is nice to have some reason for why the PCs would take on the quest.

Zychik


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