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277 Criminal Lair 3 - Library 2nd level

Denizens of the Tower!

A quick development about the current multimap project. It is going to comprise four maps. Also, we've changed the lore so it is not a dwarven guild or construction. The location is home of a multi-racial criminal guild in the sewers of the city. The next and last map include a lower version with a water filtration system and the lair of yet another faction. This map feature the same general architecture of the previous one as it is intended to be a continuation of the same structure. There is a well furnished room which is the guild-s boss office and a secret door on the north wall that leads down to the filtration system.

The script for this 4-map project is in the works and will average 6500-7500 words, it will include general lore, interesting NPCs, room descriptions.

Thanks to your support I am able to create these locations and write cool stories for them,. Thank you. Happy independence day (for the US) and have an awesome summer.

Next release in a few days will include the adventure material and also labeled version of the previous maps for that adventure.

277 Criminal Lair 3 - Library 2nd level

Comments

Interesting. I liked the idea of a Dwarven run crime syndicate, it makes for some interesting encounters. Not to mention that with their ability with stone and tunneling they could literally have bases anywhere!

Bruce Meyer


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