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The 40k Lorecast

The 40k Lorecast

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The 40k Lorecast posts

Episode 121 - The Months of Shame

On today’s cast we cover the after effects of the 1st war of Armageddon with the months of shame.  From the decisions on Armageddon by he inquisition with what to do with the populace and solders of Armageddon, to the opening of hostilities between the Wolves and the inquisition.  From there e move to the massive escalation of the conflict with the Inquisition and Grey Knights violated the rules of parley.  And then close on the events in and above Fenris that led to the conc...

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Episode 14 - 7th edition Forge world, Force Orgs, and Formations. One was great, one was cool, and one shall never be spoken of again.

On today’s episode we finalize our jump (for now) into the great 7th edition.  Jumping around a bit between forge world hilarity, the great idea that was force org charts, and the destruction of said force org charts with formations.  With some special focus on units that really made waves (and were subsequently banned).  Enjoy!

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Episode 120 - 1st (ish) War of Armageddon - The Battle for Armageddon

On today’s cast we jump into the events of the 1st war of Armageddon (sort of).  We open with a dive into what Armageddon really is and where it actually came from (damn it ad-mech).  Then we talk about the Grey Knights, doing a bit deeper dive into them and their function in the imperium.  Then we get to the warp and Angron doing a YOLO into the galaxy.  After all that we get to the meat and potatoes of the conflict, the planetary guard, the Space Wolves, and now the Gr...

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Episode 119 - Demetrian Titus - lead up to, events of, and post of Space Marine 2.

On Today’s cast we close out (for now) our Titus coverage.  We open with his discovery by the inquisition from his statis prison by Inquisitor Thrax.  From there, we follow his adventures with the death watch that lead him to the surface of Kaduku leading to his reunification with the Ultramarines.  Then we go into the events of Space Marine 2 and their totally dissimilar plot elements from Space Marine 1.  After we go over his absolutely incredible secret level episode....

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Episode 13 - 7th Edition pt 2 - At least the all new psychic phase was fair and well balanced...

On today’s episode we continue our dive into the great bogyman that was 7th edition of 40k, with a focus on the core mechanics.  What has changed from 6th and what has changed the same.  With an obvious focus on the new and brutal psychic phase of the game. 

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Episode 118 - Demetrian Titus - His origins and events of Graia

On Today’s cast we close begin our coverage of the most famous character in all of 40K (seriously, it is wild when you think about it) Titus! We open with has back story from a average recruit from a forgotten world, to his trials and eventual ascension to captain of the 2nd company. Losing quite a lot of friends and allies along the way. And then to his arrival on Graia and the events of Space Marine 1. We then close out on Titus’ imprisonment by Inquisitor Thrax and ...

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Episode 117 - Salamanders - Key characters and successor chapters.

On Today’s cast we close out our coverage of the Salamanders, with a focus on the Salamanders post Vulkan.  So we open before Vulkan is gone with Cassian Vaughn and the Disciples of the Flame.  Then we move over to Vulkan He’Stan and the origins of the forgefather.  After that we have some fun with Adrax, the grumpiest of the Salamanders.  Then we jump into a bunch of the events of the Salamanders, mostly them getting pulled into massive conflicts where they take heavy...

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Episode 12 - 7th Edition pt 1 - dear god why GW! why?

On today’s episode we go into the great boogyman that was 7th edition of 40k.  Jumping in two feet first with allies (why would you ever write rules for here comes the apocalypse?  Just why?)  Then psychic power nightmares, flyers, rerolls, formations and more.  Jump in this is hilarious and fun (only because we never have to play the edition ever again). 

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Episode 116 - The Salamanders, Vulkan takes one to the dome, and then another, and then some more.... fine Vulkan just dies a lot

On today’s cast we continue our coverage of the Salamanders with a dive into Vulkan coming to lead his legion.  With his initial efforts to uplift their technology and recruitment pool by building up nocturn, then his saving of the legion from certain destruction at the hands of the orks.  And then to make Brad sad we spend a bunch of time on Vulkan being a A-hole.  We then jump to Vulkan and the Salamanders all dying it Isstvan 5, well not Vulkan because he is a Highlander.&...

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Episode 115 - The Salamanders, rise of the 18th legion and Vulkan

On today’s cast we talk about the Salamander (finally).  Starting with the origins of the 18th legion and their actions during the unification wars.  AKA underground bunker attack!  We then talk about the after affects of this, namely the 18th legion being a tiny legion in comparison to the other legions.  And just before they were potentially going extinct we jump to Vulkan!  And his super fun but also weird origin story, namely the point where he meets the emperor...

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Episode 11 - 6th edition: Forge World, Airplanes, Challenges, and the death of melee

On today’s episode we spend more time on 6th edition the rules and units that made it what it was.  From dumb terrain pieces like the fortress of redemption (was basically insta banned), to even worse flyer formations (good job Alan), and Forgeworld in general.  Note* Forgeworld is a big issue in both 6th and 7th as the people over there went hog wild with the product.  After that we spend time on the great concept but terrible idea challenges.  But we do then talk a bit...

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Episode 114 - Drukhari Kabals and real space raids

On today’s cast we talk about the Drukhari some more.  Starting with the rise of the Kabals in the dark city.  With a focus on their origins, how they function, how they are created, and their role in the Drukhari.  After that we go into the real space raids themselves, less about the during and more the preparation that goes into them, and what is done with the bounty upon return.  We then close out on the act of building your own realspace raid for the table top.

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Bonus Episode - Retro Recall with John and Tom

Double Dragon 2 is a classic of the Nintendo Entertain System. Are our memories correct? Is it still fun after 30 years? Let's find out.

Youtube

Spotify

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Episode 113 - Badab war pt 2 - the war breaks wide open

On today’s cast we finish our coverage of the Badab War.  Opening with the state of the affairs with the arrival of more space marines into the region.  For there we cover the failure of the parley (or was it a failure), and the increase in hostilities.  After that we talk about the truth behind the size of the forces of the Astral Claws and the Tiger Claws (surprise).  And then the arrival of the Carcharodons to the war and their “unique” style of war.  From th...

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Episode 10 - 6th edition pt1 - was this actually worse than 7th?

On today’s episode we dive into the nightmare that was 6th edition.  Sure being able to advance was an great asset to the game, as was 2D6 charge.  But then there was the addition of the snap shot, which started great (yay we can shoot heavy weapons) and became terrible (units that can only be hit on 6’s).  We then jump into how the edition began to get rough, with Daemon flying circus, flyers in general, psychic powers from hell, and more.  Jump in and join us on a tr...

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Episode 112 - The Badab war pt 1 - The lead up to the conflict

On today’s cast we begin our coverage of the Badab War.  Opening with a breakdown of the real situation between the chapters of the space marines and the Lords of Terra.  From there we jump into the Maelstrom sector and the Astral Claws function there, with Huron rising up to seizing control of and then calling himself the “tyrant of Badab,” to which everyone just went “yeah sounds normal.”  We then follow the path as the Claws come into conflict with the Kathargo tra...

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Episode 111 - The Carcharodons!

On today’s cast we will be starting our coverage of the Carcharodons!  Opening with what the hell is a Carcharodon, and where are they in the codexes?  After that we dive into how they function with as solid debate over whether or not they are chaotic good (John believes they are) and then a bunch of examples of why Brad believes they are not.  With focuses on how the fleet functions, their support staff (they are not really there willingly) and how they reinforce themselves ...

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Episode 8 - 5th edition's spicey and pseudo busted units

On today’s episode we dive into the competitive play of 5th edition.  After a brief recap of the global implications of 2008 financial crisis on GW in general we jump right into the units and game play itself.  With fun things like spreading wounds across Nob Bikers, leaf-blowing guard lists with templates stacking into other templates, hiding inside walls at Nova? And more.  Join us on a wild trip down memory lane into some truly busted but also hilarious bits.

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Episode 110 - The Leagues of Votann pt 3

On today’s cast we will be finalizing our coverage of the Leagues of Votann, with a fun bonus of Brad going into tachycardia during!  We open with us complaining about GW killing flavor in 10th edition (again).  But then we jump into the leagues themselves, who they are, what their main purpose is, and why they are interacting with the galaxy now as well as where we thing GW will take some of their lore in the future.  We then close out with the two named characters (one of w...

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Sorry, but no episode this week

Due to some health challenges, we were unable to get the show recorded for this week. We apologize and will endeavor to make sure this never happens again.

our bad.

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Episode 109 - The Leagues of Votann pt 2

On today’s cast we continue our coverage of the Votann. Starting with the Leagues of Votann society works, between the Kin, Kindred, Guilds and more. We then dive into how the kin interact with both each other and the galaxy at large. From there we talk Hernkyn and the Leagues exploration of the Galaxy. We then jump into the military structure of the Leagues and how they go to war. And of course, we conclude with the grudges of the Votann. Because no coverage o...

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Bonus Episode of Brad with hosts of Robots Radio.

Surprise!!!! Bonus Episode this week. Brad joined up with some other hosts from the Robots Radio network (the network we are on) to discuss some upcoming games and other content as we enter the fall of 2025. Give it a listen to hear Brad wax poetically (as poetically as he can) about Final Fantasy Tactics and other releases slated for Q4 of 2025

Robots Radio:

https://www.robotsradio.net/

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Episode 108 - The Leagues of Votann pt 1

On Today’s we begin our coverage of the Votann.  We open up with the tabletop history of the Votann with their release during 9th edition, and some of the issues with it lol.  From there we cover the more opaque origins of them during the age of technology and what we know and don’t know about them settling the core of the galaxy.  After that we dive into the kin themselves and their iron-kin brethren. Then we go into the ancestral cores and how they run the leagues.  ...

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Episode 8 - 5th edition, the core rules

Join us as we drive down memory lane with a review of the core rules released as part of 5th edition for Warhammer 40k. Hoo boy some of these were not great ideas. Oh and the global financial crash was not going to help.

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Episode 107 - The Squats!

On Today’s we begin our coverage of the Votann.  By talking about the squats and not the Votann!  We open with a history of the game itself, when the squats were introduced, how they existed through the early days of the game, and then how they were removed from the game.  From there we jump into what was their lore in the time.  From them setting the core worlds of the galaxy, their battles with the orks, and then their joining of the imperium (sort-of).  We then m...

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Episode 106 - The Ultramarines, their epic characters!

On Today’s we finalize our coverage on the Ultramarines by focusing on the characters of the UItramarines. Opening with the great Torias Tellion! From there the also great Ortan Cassius. But wait there is more great with Sicarius. But none of them had an epic enough cape, so we cover Uriel Ventris. Then we cover maybe the greatest model ever made, ok technically two models Antaro Chronus. We then close out where else but with Calgar.

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Episode 7 - 4th edition tournament play and some crazy data sheets.

On today’s episode we dive into the competitive play of 4th edition.  We open with how the tournament play was structured, where the missions came from (the TO’s!) how you won, and some fun stories.  We then jump into some of the epic data sheets of some of the most famous/infamous units.  With a deep dive into some of the hilarity of the rules of this era.

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Episode 105 - The Ultramarines, from the start of the Heresy to the fall of Guilliman

On today’s cast we continue our coverage of the Ultramarines. Opening up with the legion right before the onset of the Heresy with the destruction of Monarchia, and making of their forever enemy. We then go into the battle of Calth and Guilliman going Zero-G butt kicking. From there a quick trip down the accidental coup d'etat. We then jump to post heresy where the ultramarines lead the rebuilding effort of the imperium, while all the other legions leave for the scouring...

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Episode 104 - The Ultramarines pt 1

On todays cast we begin our coverage of the 13th legion the Ultramarines.  Opening with their initial foray into the galaxy as the 13th legion.  We review their early accomplishments including their large loss against the Osirian Psibrids.  From there we jump to the savior of the Galaxy Guilliman, his origin story and him joining the emperor’s great crusade.  We then finish off with the Ultramarines gaining redemption against the Osirian Psibrids.

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Episode 6 - 4th edition rules pt 1

On today's cast we jump into one of the best editions of the game, the 4th edition. On today's cast we cover the changes to the rules from 4th such as line of sight, target priority, new weapon variations, and some of the new interactions in the melee phase. With lots of trips down memory lane on fun and humerus (depending which side you were on) interactions on the table top.

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