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The Moral Dilemmas that Weren't | Semi-Ramblomatic

This week's episode of Semi-Ramblomatic is now available!

Comments

I think that out of the games I’ve played, the Witcher 3 nailed this. Sometimes you aren’t sure what the right choice is, sometimes you might do something immoral because you need the gold to upgrade the sword that’s doing chip damage at best. It’s genuinely hard to turn down either love interest but if you don’t they rightfully both want nothing to do with you. Some characters are/aren’t alive based sometimes just on a whim of the player. Even the ending relies on choices you’ve made throughout the second half of the game in a… fairly intuitive manner (not perfect but not exactly awful either).

Tim Wilson

This just made me think of metal arms tho so that's good

Kelley Kirven

Life is strange (part 1) is weirdly the only game in the comments without a colon. I'm still sort of confused as to why banishers needed a colon

Kelley Kirven

*spoiler jfc*

Kelley Kirven

Weird the LiS Episode 2 had the best ending. Everything you'd been doing the whole episode built up to a climax and at the final moment you could either succeed or not based on what decisions you'd made and make in the final moments. Then they completely ditch that in the ending for the Game/Season as a whole with two effective choices that are not affected at all by what you'd done up until this point, except maybe being able to choose to see a 2 second character interaction.

Sofox

That's funnily enough the route that a lot of the better LiS fanfiction takes, which means yeah, it's something people thought. And yeah, that ending. I'm like "fuck the kill your gays trope, that city can burn" but yeah another choice - a true ending - would have been nice.

Johan Agstam

FUGA: Melodies of Steel (while I got bored of it and never finished) also has a nice touch on that in its boss fights with the canon, that instakills the bosses (or was it mostly, forget), but you have to sacrifice your child. You actually gain WAY too many characters to keep track on and it actually dawned on me at one point is that they're replacement ammo if you go that route with zero hesitation.

Johan Agstam

Another "almost" would be the first "Life is Strange" game where your actions result in either the town being destroyed and you and your girlfriend leave happily ever after, or you go back to the beginning of the game and let your girlfriend die at the beginning, and the hurricane never happens. Both endings were unsatisfying. Personally, I wished there was an option to re-play the game through without any time reversal, knowing what you learned in the first time line to rescue Chloe and the other victims, and finding the evidence on the bad guys before they could do any harm. Would be a fun game challenge to skip the moral choice at the end.

Ariane Barnes

A comment on Youtube was faster but Valkyrie Profile: Covenant of the Plume did a good job in that regard. A tactical rpg for the Nintendo DS. In a quest for revenge you could sacrifice anyone of your companions. They would become extremely powerful for one mission but die immidiately afterwards. You pretty much have to use on your first run. You are also rewarded for brutalizing enemies by overkilling them to please the supernatural being that aids you. All of that results into a branching storylines that range from the player character becoming a murder happy psychopath to a repentent antihero. Add to that the norse mythology backdrop and you get a rather well crafted game.

Skujat


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