Heyo,
We've got a new prototype for you! This time, it's focused on visual exploration and experimental warrior controls.
New Map: KAIROS (ART UP). On our quest to improve the look and feel of DAVIGO, we've experimented with an updated version of KAIROS that features new visual elements, such as windmills, vines, dead dress, stone paths, and some smaller, Warrior-scaled objects, like tables, chairs, and crates.


New Maps: GIANT'S GATE and GIANT'S GATE (SUNSET). These two maps are another attempt at raising the bar for the game's visuals. We're experimenting with different approaches, including lighting and time of day. A SUNSET variant of the GIANT'S GATE map features a new skybox and lanterns that illuminate the temple.


New Feature: Lanterns. Lanterns can be found in the GIANT'S GATE map variants, and provide a new offensive option for the VR player. The giant can pluck the lanterns from their poles and use them like bombs. Plucked lanterns explode on impact, but use them carefully, as there's a limited number on the map.

New Feature: Strafing and Aim Camera. In the map WARRIOR CONTROLS, you can try an experimental alternative to aiming for the PC player. When aiming, the camera zooms into the warrior, and they strafe while moving so that they're always facing the camera's forward direction. New aim and throw animations have been added to the character as well. This attempts to solve a neglected visual bug where rockets fire from the Warrior's body and the bomb isn't released in the direction of the Warrior's throw animation.

Have fun!
-Davidevs
Full Changelog (0.2.9P)
Davigo
2021-12-13 03:20:17 +0000 UTC