Hey!
It's been a bit since the last prototype update. This is because we've been working on the Closed Alpha release and all the marketing that goes into that. It's been exhausting!
However, we're getting close to releasing it, and have a lot of the development ready to go and included in today's prototype update.
New UI and Menu
Andy has been busy upgrading the menu to be more user-friendly and represent where we want the menu to be at launch. It's fully navigable with the gamepad, mouse and keyboard, and VR controllers* (not an easy feat!).

*except dropdowns, for now
Environmental Art
Greyblock is now Kairos, which means "moment of truth." We thought it sounded like a cool name for a level.
Kairos is the first map to move beyond a prototype, as its had a lot of iteration and work done on it (30 iterations or so altogether). It's also the only map to have had an art pass done on it, so you'll notice the background and level has more detail than previous maps.

New Tutorials
Both the warrior and the giant have tutorials now. This is mainly for new players (so assuming none of our patrons!), but is part of our upcoming Closed Alpha push.
Some Closed Alpha info
The features above are the last main elements we needed for the Closed Alpha, which we expect to launch soon. The Closed Alpha will be referred to as Alpha 2 from now on, since it's not really "Closed."
The prototypes and Alpha 2 will still be different builds, with the prototypes containing the latest features and a lot of stuff that won't make it into the Alpha (or the final game for that matter). For example, The Alpha 2 release will not contain any of the prototype maps except for Kairos.
Stay tuned for news about the Alpha 2 launch!
-Davigo Devs
Full Changelog (0.2.0P)
Davigedit (Initial Release F)
Davigo
2021-04-08 19:59:30 +0000 UTC