Hi patrons!
It's been a few weeks since our last prototype update, so this one is packed! Let us know what you think of these updates. We love hearing from you all!
New Map
We're working to bring together our prototype maps into a single level. The goals with this new map are:
It's currently called Map_Greyblock. We'll think of a proper name soon!

Health-accurate Giant Head Shattering
As the Giant takes damage, their face will break off in three distinct chunks, one at a time. Once all three pieces are broken off, the next impact is guaranteed to kill the Giant. No more health UI.
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Having the head's damage subdivided like this makes it easy for the VR player to check their reflection and quickly determine their approximate health, as seen below. This reflection was also improved to more accurately reflect the world around you.
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Dodge Roll
Evade the Giant's throws and grabs with a nimble dodge roll!
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Improved Jump Animation
The Warrior now has an improved jump animation that behaves dynamically as they leap upwards and fall downwards. Definitely an improvement over the previous static pose!
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Rocket Ride Damage Boost
When the warrior flies directly into the giant's head, the giant now takes 3 damage (regular rocket attacks currently deal 1 damage). Use this power wisely!
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Warrior Shield Pickups and Damage
The warrior's shield is now destructible. Currently, it takes 5 impacts from the giant to destroy the shield.
The warrior also has a way to collect a new shield by damaging the giant. Here's how: When the giant is hit in the head or hands, their shards will contain objects that can be used as shields. Right now, we're using the generic shield geometry, but you could think of these pickups as pieces of the giant's shield or giant's head that the warrior is now using as a shield themselves.
Miscellaneous:
The default game options have been changed to use giant health. Other smaller improvements are listed in the changelog below!
Have fun!
-Davigo Dev Squad
Prototype Update 0.0.19P
Davigo
2021-02-12 04:08:43 +0000 UTC