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davigo
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Camera dithering, Giant health visualization (Prototype Update 0.0.17P)

Heya! Small update this week.


Camera Dithering

When a structure is between the Warrior and the camera, it will be rendered partially transparent (this kind of "noisy" transparency is called dithering). This ensures the PC player doesn't lose sight of the action when running through tight spaces or in front of large objects. (So far this effect has only been applied to Overture Overpass and Acrophobia).

Other updates include a visualization for the VR player when the Giant takes damage (when Giant health is enabled). When the Giant is damaged, the screen will briefly display a red vignette and blur effect. Ideally this makes it immediately clear to the VR player when they've been hit!

Changelog (0.0.17P)

Camera dithering, Giant health visualization (Prototype Update 0.0.17P)

Comments

Right now it's only implemented on two levels, Acrophobia and Overture!

Davigo

wait? i dont remember this actually working XD


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