Hey! A few new things before we all take a few days off to relax during the holidays.
Giant Hand Shields
The Giant often gets bombarded by the Warrior (especially in our current version of multi-warrior battles). We working on health and defense for the giant now. Here the giant can create a shield on the back of their hand when they make a fist. The shield will block all incoming projectiles.
In it's current form, it's indestructible. We're also thinking of why the giant might want to choose to block rather than to dodge (dodging is often easier than lining up your fist with an incoming projectile). Perhaps blocking with the shield will create a powerup for the hand?

New Level: Horizon
With the advent of Warrior health, maps no longer are required to be floating islands surrounded by bottomless pits to allow the Warrior to be defeated. Though it can be quite fun to score a kill by knocking the Warrior off the map, this map goes to the extreme other end of the spectrum by removing all boundaries.

Also included is a minor change to how rockets are fired when the Warrior is using the lock on camera. Since it can be overwhelming as the Giant to have rockets that are auto targeting your head immediately fire (especially at close range!), rockets fired in lock on mode now have a short delay before launch.
Tally ho from the Davipals
P.S. Merry Christmas! https://www.youtube.com/watch?v=STsbCytEvoU

Changelog (0.0.16P)