Hello Davigo fans,
We're currently working on adding more depth the the game, giving each player-type some different attacks and ways to defend themselves. We want to add more strategy to the matches so there is more variety to the gameplay.
Warrior ragdoll takes impact damage
Throwing the warrior as hard as you can into a wall should deal some serious damage. Now it does, and it's pretty satisfying.
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Warrior Shield
The warrior can now whip out a shield to defend against incoming thrown objects. Holding the shield when a rock or tree hits the warrior will reduce the impact force drastically. Hold left bumper or the middle mouse button to use. This could end up being a pickup that the warrior can find in the level, which maybe can take a few hits before breaking.
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Giant Lightning Powerup
We think powerups for each player could be a lot of fun. In the level PowerupPickup, each player can activate pickups from the yellow orb. The giant can activate the lightning powerup by reaching out to the orb until they see the transparent line between the hand and the orb turn yellow, then making a fist and pulling toward themselves. To fire lightning, release the fist and push your hand forward. The warrior will get a random rocket powerup by picking up the orb.
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We're also doing some preliminary testing for our online networking requirements. To experiment with how much latency is acceptable as an upper limit, we have a test level called ExperimentInputDelay. Here we simulate latency by adding an input delay to the warrior's controls. Anything above 60-70ms and it might start affecting your experience. Play around with it and let us know when it becomes annoying.
We also fixed some bugs and added other tweaks, check the changelog for details.
Happy Holidays,
The Merry Davigo Devs
Full Changelog: