Hello friends,
Today's update features some ease-of-access upgrades and some new experiments. Happy December!
Warrior auto camera
We're working to make the controls of the warrior more accessible to players that aren't as familiar with dual-analog gamepad controls. The PC player can now choose to automate camera movement and targeting.
The new camera feature automatically keeps the giant in the PC player's view at all times by rotating with the warrior as they move around the map. This way, the rockets and bombs automatically target the giant's head, so the PC player no longer has to work the camera at all.
It also makes attacks from right below the giant possible, whereas the standard camera currently cannot point straight up.
The warrior's auto camera can be toggled on with the Left Trigger on the gamepad. The camera is toggled off if the player uses the camera using the right joystick. On keyboard and mouse controls, this camera makes using the mouse optional when running. The camera is toggled on with Left Shift and off by using the mouse. Attacks have been mapped to the keyboard as well, with Enter firing rockets and Right Shift firing bombs.
Players comfortable with dual-analog or mouse and keyboard still can directly control the camera as before. Since the auto camera only targets the Giant's current position, rockets fired in this mode can be predictable to dodge for more skilled Giants, while free aiming allows for leading of shots.
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VR pause menu
The VR player now has a functional pause menu, which means they can now fully navigate the game UI on their own.
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Powerup Playground
We want to add a lot more variety to the game. We're exploring powerups for the warrior that allow for more options to attack with. This is an upgrade from the Rocket Types experiment, and features a basic selection tool shown in a UI overlay. Use the D-pad or the up and down arrow keys to cycle between different powered up weapons in this prototype. Use Right Bumper or Left Mouse Click to fire.
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Hammer Experiment
Multi-warrior matches can be extremely chaotic, so we're thinking of ways to make the giant more powerful in these games. Here's an experimental attack for the giant where his hand is now a giant hammer. The giant can crush the warrior with extended reach.
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Other less visible improvements are listed in the changelog below.
Peace!
Davigo Dev Sqaud
Full changelog: