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Rocket riding, VR menu, etc: Prototype Update (0.0.12P)

Hey!

Back at it again with those prototype updates. Here's what's new:


Warriors can fly on rockets

Yes. Rocket boosting is something we want to refine, and this is our experimental solution.

Rocket boosting has a few issues. One is that the boost usually leads to too much uncontrolled airtime (about 4 seconds total, two seconds up and two seconds to fall back to the map). So, in this crazy prototype, the warrior can grab onto the rocket and fly it wherever they like. Good for traversing the map and for attacking the giant.

Here's how to do it:


VR menu first pass

No more "Use your PC to start match" anymore.

Our first pass of the VR menu is just the regular PC menu visualized in VR. It's the usual laser pointer interaction method. In the future, we'll likely expand on this. 


Warrior limping state

With the warrior armor in place, we've found that warrior deaths can happen quite suddenly when the warrior has no armor. We find that this isn't as exciting as it could be, so we've created a solution that put the warrior in a vulnerable state. 

When the warrior is hit with no armor, they'll enter a "limping" state. If the warrior is hit while limping, they will be killed. However, the limping state lasts about 12 seconds, so they giant has to be quick to hit the warrior in this state to kill them.


Giant hand explosion

Slowly but surely we're adding more destruction. Here's the giant's hands being obliterated.


Miscellaneous

We did some code improvements which will make levels load much faster, and we've tweaked a number of forces for balance.

Peace!
-The Devigos

Full changelog (0.0.12P):

Rocket riding, VR menu, etc: Prototype Update (0.0.12P)

Comments

The Rocket ride feature is really cool, but the start takes a bit too long. And it would be nice to have the option to disable the inverted y Axis

whaaaaaaaat ? this Awesome !


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