Hello peepo! Here we have finally, a message from Moolah! The Milk Supplier is back, and this time, with a whole new stack of milk cartons!
I know some of you are probably wondering, is Moolah DEAD?! Sorry to disappoint some of ya, but I'm alive and kicking. Here's a message from me to let you guys know what's up.
It's time for the truth and here it is.
Some of you might know I've been struggling with the game for some time. There was just so many issues. And the last update I put out was truly the last straw for me. I just simply couldn't continue anymore.
Now, I want to say that it wasn't all the negative comments or reviews. Those of you who know me will understand I truly never cared what people think. In fact, in terms of progress, the game was doing extremely well. We hit a record 2k patrons with zero promotion with barely a year of development time and we grew really fast every single month. But you know what really got to me?
It wasn't the fact that there were haters. It was the fact that they were right, and I was just trying to hide from it. All those haters were effing RIGHT. All those who criticized the game, screaming about the minigames, the puzzles, the story, dropping 1 star reviews... they were all right. And it really hurts that they were right.
DA was my first attempt at making a game and by some stroke of luck, we became popular really quickly. But deep down inside, I knew I wasn't prepared to handle this.
Truth be told, the game was all over the place. The storylines were a mess and the minigames suck. The structure was non-existent and it was nothing but a sinking ship. I had absolutely no idea what I was doing.
Every update, I tried and tried to paper over the cracks. Changing things as we go and making new things to cover up for past mistakes. Creating new systems, designing new methods, rewriting and redoing different parts. The effort was monumental but the results were worse and worse.
As we grew bigger, the pressure grew too.
I convinced myself that i could fix everything. "Just finish the season! Just get to season two! In season two everything would be made right! I'll make a VN style episodic update!"
But who am I kidding? I never wanted to make a VN. The whole reason why I embarked on this journey from the start was because I couldn't find the type of game I truly wanted to play. An RPG game with an open world concept, fun puzzles and a great storyline with truly deviant lewds. So I decided to make one myself.
"Just do it for the money!" they said. There are games who make it big with just a simple VN. Why try to change the wheel? Just keep it simple and enjoy the success.
But that's not me. What's the point if I don't enjoy the process anymore? And I haven't enjoyed making DA in a long time. It has become a pain and a chore. I absolutely hate what the game has become. I had moved away from my vision and what I really wanted to make. And guess what, the players feel it too. It will always show in your work.
To make matters worse, I realized that I have chosen the wrong engine to design the game with. This engine is meant for Visual Novels, not RPG adventure games. It's like trying to eat soup with a fork. Hours of endless work just to create subpar results. I want repeatable lewds! I want to see characters walking around in a world I could submerge myself into!
Furthermore, the game was made with HS assets. Those assets are all copyrighted. I can still create it as a hobby as many developers do but it will never be truly mine. I want to make a game that belongs to me. A game I own. A game with original assets that I can distribute as I please, not something that's owned by someone else.
So it brings us to today. What now Moolah? Is DA abandoned now?
The answer to that question is...BIG EFFING NO! I will NEVER GIVE UP as long as I'm alive! I promised the first patron that ever subscribed to my project that I will complete the game to the best of my ability. And I will keep that promise. I'm not interested in selling out either.
Continue making a subpar game just to grow more patrons and say I finished it? Hell nah. That's not my style. If I'm gonna make a game, I'm gonna make something that I am proud of.
As such, you guys are probably wondering where I've been the past few months. Where is Moolah? Is Moolah dead? Is Moolah drowning in a beach somewhere swimming in patron money? Hehehe.
Nope. I've actually completed the last few scenes of DA. But it's so shit that I've decided not to release it. Instead, I've made the big decision to do it right.
Remake DA with a brand new engine, fully licensed assets that I'm free to distribute and restructure the entire storyline into a coherent journey.
The last few months were back breaking. I locked myself in the room, shut off all communication with the online world as well as real world and got to work. I researched the best games of the genre and spent hours learning how to program as well as do art in a brand new engine. It was real hard work. I had to relearn everything from scratch.
I knew if I was going to do this, I have to go BIG. It's not enough to be just a good game. We have to compete with the very BEST adult games out there. Not top 100, not top 10. But the number 1 game. Or else, what's the point of even doing it?!
How can I face you guys and all the fans of DA if I don't shoot for the very best?! I have to give it my best shot. We have to shoot for our dreams!
Art wise, I had to make sure we could match up with the very best. Best animations, best UI design, Best everything. It took a lot to get to where I was confident enough we could match up with the top of the pile. There are some really good games out there. It's a brand new engine that I had ZERO experience in and learning it was HARD. Not to mention the hardware required was monumental. I had to spend good money to purchase all the tools I need to get the job done.
Mechanics wise, it was even harder. It's not enough just to match up with the best. We had to be innovative, to find ways to do things that other adult games don't do. Because that's the dream right? To create something new and fresh. Something you could actually play!
Even the best game out there with 30k freaking patrons rely on a straightforward mechanic and progression. How am I, a small time developer supposed to design an open world detective game mechanic with a harvest moon like relationship, lewd progressive system?! From scratch?? I'm a terrible programmer by the way for those who don't already know.
But I persevered, and day by day, I got better. I learnt how to implement all the systems i dreamed of making... into a playable game.
Not only that, I learnt how to structure the stories. How to write better, how to put this vision I have in my head into actual words. How to create a true heroes journey that I could take the player on. Despite what everyone thinks, people don't play lewd games for porn. They really don't.
They play it to feel something. They play it to be inspired. They play it to be taken on a journey, an emotional journey with characters that seem real. Heck to me, these characters ARE REAL. Sophia, Mia, Sage, Moon, Maeve, Catherine. They are as real as can be and mean so much to me. I want to do them justice and write their stories the way they deserve to be written.
Despite all the hard work, you know what? It was the most fun I've had since I started this journey. I truly enjoyed making and learning the game every single day. I haven't felt so happy and satisfied in a long time. Whatever happens, I can say confidently today... I do not regret this choice.
I told myself, I would not come back unless I could come up with something I was happy with. Something I was proud of. Something every patron that supported me would be proud of. Something good. Bad reviews wouldn't matter. What matters is we gave it our best. I don't need a lot of players. I need real fans. People who truly love DA and enjoy the type of games I put out. People who look forward and love these characters.
Well guys...guess what? I'm back. And you know what that means. It means we have some good milk peepo. Some REALLY GOOD MILK. If you've followed my work you will know, when it's good, it's GOOOOOOOD.
I am very excited to share it with you guys. I know many of you will be very upset at my choice. But trust me, when you see it, I think you will agree with me. It was the right decision.
Now if you read till this point, thank you for reading, and thank you for still being here. The best is yet to come. Thank you for believing in me. I don't know if we will fail or succeed, but its gonna be one hell of a ride and love you all so much for being here to experience this journey with me.
I will do my best to bring all these characters to life and this game will live on long after we're gone.
Devlog with all the exciting details, preview shots, and info will be coming in the next post (in a couple of hours.) I just wanted to take some time to send you all a message.
Speed is my energy. A snowstorm is coming guys. It's coming and it's gonna break the industry. We're shooting for the stars this time. See you guys soon. Support me MR GANZO! LETS EFFING GOOOOOOOOO!!!!!
Much Love.
MoolahMilk.
Supreme Warlord Nukit Claw
2024-01-23 17:15:45 +0000 UTCMister Boggy
2023-12-24 04:23:59 +0000 UTC