Hello, This is Warumiyo. \(´◓Д◔`)/
We are currently working on character designs based on the character settings we introduced last week.
Taking into account various opinions from our last survey, we've decided to draw each image by hand, without using artificial intelligence, for this game. In this week's progress report, we'd like to share the process.

This is the overall body size of the character we initially conceptualized. The specific heights we're using for the design are 148cm, 160cm, and 172cm.
Afterwards, we made a preliminary design of the character's face according to the image we had conceived.
Mankorin Minamoto:

We tried to draw a face that would give a cute impression while still conveying a round, rabbit-like image. However, we weren't satisfied at this point, as it seemed to remind us of a mantis or something.
Sylliman Tachibana:

We tried to create a sexy, cat-like image by raising the ends of the eyes, but it didn't satisfy us as it somehow looked like a righteous side character in a third-rate action comic.
Elloman Hojo:

We tried to design a pure, angel-like image, but we weren't satisfied as it somehow looked like a bad design from a 90's PC game.
After this initial design, we proceeded to design the character's hair.
Mankorin:

We tried to design hair that would give off a light character feeling, but the hair style ended up being awkward and unlikely for anyone to adopt. However, we decided to keep the "Osage style" from this draft, and only consider changing the bangs, then moved on to the next character.
Sylliman:

We designed a hairstyle with the image of a stern, elite woman in mind. We thought there should be bangs, but the hairstyle ended up looking like a medieval knight wearing a helmet, which we didn't like. We pondered what could be wrong with it, but we just moved on to the next character for the time being.
Elloman:

For this character, we had a clear idea of the hairstyle, so the design came out satisfyingly on the first attempt. It's a design that makes us happy every time we look at it.
Afterwards, we decided that only designing the front and repeatedly using frontal images wouldn't match the game style we're pursuing. So, we decided to create illustrations that were about halfway between the front and side, and immediately started the preliminary design of the face.
Mankorin:

We tried changing the hair design from the original fox tail-like shape to a 5:5 parting style. It transformed so much that I felt it became almost unrecognizable. And we also tried modifying the eyes to be a bit cuter from the original mantis-like eyes. It's looking much better now.
Sylliman:

We added more gaps to the original steel helmet. It finally starts to look like hair. We did draw a slightly side-looking face, but we weren't satisfied with it and were trying to figure out what the problem was. We wondered if it looked that way because of baldness, but later realized and corrected that the proportions were slightly off due to several issues.
Elloman:

We successfully modified the eye design to an angelic image, shedding the style from about 30 years ago. For the slightly side-looking face, we thought it was not bad, but we weren't 100% satisfied. Something about it gave a too much clear impression that we didn't like.
So the images shared up to the current progress point are as follows:
Mankorin:

By slightly enlarging the size of the pupils, we got the image we initially intended. I'm really happy with the design of the hairstyle, face, and body!
Sylliman:

We haven't finished yet, but we have outlined the hairstyle. After modifying the eyes, which we didn't like, it's much more pleasing to the eye and we're satisfied.
Elloman:

Here's what it looks like in full-body. A woman with an angelic, pure look having a voluptuous chest and sexy butt is hard to resist. We're satisfied looking at it, but the design hasn't been finalized yet.
In the last week of July, we plan to finalize the character design work, including costumes, expressions, and poses.
In the actual game, breathing motion and eye blinking will be applied using Spine, so please look forward to it!
With that, we conclude the weekly update for the third week of July.
It's definitely in the middle of summer, and It's super hot around these days haha.
We hope all of you stay cool and have a wonderful weekend. (。•̀-•)✧!