Hello, This is Warumiyo. \(´◓Д◔`)/
Here's the progress report for the first week of May.
From this month onward, we're planning to upload the total progress for Wonderland on the first week of each month.
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Game system planning: 100%
Map (City) (22/34): 65%
Map (Dungeon) (0/5): 0%
Illustration (Standing - front): 75%
Illustration (Standing - back): 10%
Illustration (Peeking): 40%
Illustration (Battle Scene): 17%
Illustration (Enemy): 0%
Home - Illustration: 100%
Home - System design: 0%
BGM, sound effects: 0%
Scenario: 3%
Battle system: 0%
Standing illustration system: 10%
Status implementation: 0%
Menu design: 0%
Dot image (Lisa) basic: 100%, costume: 0%
Dot image (NPC, monster): 0%
====================
Incidentally, the release of the trial version will be available when:
===================
Game system planning: 100%
Map (City) (34/34): 100%
Map (Dungeon) (1/5): 20%
Illustration (Standing - front): 100%
Illustration (Standing - back): 100%
Illustration (Peeking): 100%
Illustration (Battle Scene): 61%
Illustration (Enemy): 20%
Home - Illustration: 100%
Home - System design: 100%
BGM, sound effects: 66%
Scenario: 20%
Battle system: 100%
Standing illustration system: 100%
Status implementation: 100%
Menu design: 100%
Dot image (Lisa) basic: 100%, costume: 100%
Dot image (NPC, monster): 20%
=====================
...is achieved.
# Battle Scene

On this week, the standby pose for Lisa's sword lv.1 is completed with Lisa's front face we were working on from a few weeks ago,

and currently working on the illustration for the attacking pose for the lv.1 sword.
The battle scenes completed up until this week are as follows:
Surrender (0/2)
Standby and Attack (7/11)
Taking Damage (1/1)
Masturbation (3/3)
Provocation (0/11)
Defeat (0/3)
Healing (0/1)
Urination (0/3)
H (0/? -> around 30 we guess)
# map progression
Lastly, this week, we created the backstreet map next to the construction site and made a few modifications to some maps.
When we first conceived the backstreet, we planned it with a focus on buildings, but it didn't feel quite gloomy enough, so we added an old factory to create a gloomy atmosphere.
The below images are for the slum map.



With that, we conclude the progress report for the first week of May.
We hope everyone has a wonderful weekend. (。•̀-•)✧