Hello, this is Warumiyo \(´◓Д◔`)/
Here's the progress report for the third week of April.

I'm currently working on drawing Lisa's face from a frontal perspective.
Initially, I didn't plan on creating a separate piece for this since I had to redraw all of her hair and facial expressions, but I decided to start anyway as it seemed necessary for situations like ID photos or battle scenes. Drawing the front view turned out to be more challenging than I thought. I feel like there's something I need to modify, but I'm not sure what that is yet.
This week, I got a bit tired of working on the battle scene illustrations, so I decided to work on rough sketches for other scenes.
For reference, Wonderland is primarily an RPG genre, but it also has some simulation game elements, which is why there are a lot of different scenes.
So... here's the bathroom scene in Lisa's house.

You will be able to use many commands here, such as letting Lisa trim and shave her pubic hair, or take a shower or bath.

this is just an idea sketch of Lisa trimming her pubic hair for now

and this is how the shower scene basically would look like, after a spycam is installed in her bathroom.
I'm considering a scenario where a secretly captured scene spreads through the internet, leading to the villagers discovering Lisa's private moments.

Regarding the shower command, players can wash specific parts of Lisa's body, and doing so will remove any doodles or cums on the corresponding parts.
I've currently sketched about 7-8 shower poses and 6 shower H poses.
Just like in the shower room, hidden cameras can be installed in the bathroom as well. Below are two rough sketches of bathroom scenes.

I'm preparing a system that allows players to choose Lisa's shower H poses and peeing poses based on Lisa's femininity score and her level of arousal.
Battle scene progress for this week:
Surrender (0/2)
Standby and Attack (5/11)
Taking Damage (1/1)
Masturbation (2/3)
Provocation (0/6)
Defeat (0/3)
Recovery (0/1)
Sex (0/?)
Urination (0/3)

This is how the illustration for the kick command looks like. When performing a kick, we all would anticipate a counterattack from the opponent. So, naturally, I'm in the process of preparing for that as well.
Also, here's the current progress of the map creation this week:

With that, we conclude the progress report for the third week of April.
We hope everyone has a wonderful weekend. (。•̀-•)✧