This is a massive overhaul. You will need to start a new savefile as it involves some changes that will break your old savefile. This will not happen regularly, but was necessary with such big changes.
Navigate to here: C:\Users\<yourname>\AppData\Roaming\Godot\app_userdata\Kin and Quarry
And delete all 3 SaveFile folders.
These patch notes are not sorted by any kind of importance, so I recommend you at least gloss over them and see what's inside.
<...
2025-08-14 13:21:49 +0000 UTC
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A new update for Kin and Quarry exclusive to Patreon members. If you enjoy the game, please consider wishlisting it! https://store.steampowered.com/app/3505770/Kin_and_Quarry/
IMPORTANT:
If you played the previous version, it seems it still created save files, which are now corrupted and need to be deleted. Navigate to here: C:\Users\<yourname>\AppData\Roaming\Godot\app_...
2025-08-09 17:15:23 +0000 UTC
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Hello, everyone! I've been working on a new incremental game: <https://store.steampowered.com/app/3505770/Kin_and_Quarry/>
Today, a playable build is now ready. I'd love to hear your thoughts on it over on the Discord in the Patreon channels. Here's what you should know:
Sorry, I totally forgot to upload this here. This contains patches 1.1.1b and 1.1.1c:
- Fixed: Adventurer's Evo A (Full Circle) was not properly destroying enemy projectiles.
- Fixed: Equipment requiring Cloth was disproportionately high and many pieces of Equipment were deviated from their requirements starting at Tier 3 by mistake. You'll notice some Equipment now requires different things, but this is now more well-rounded as it should've always been.
- Fixed: Activity ...
2025-04-19 17:48:50 +0000 UTC
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You'll see a new folder - 3x. This will allow you to play Nomad Idle with 3x EXP, Coins, and Souls. This is entirely optional. 1x is still how it's meant to be played normally, but if you feel it's being slow, you now have the option.
- Ghost Blade and Final Spark now earn more EXP depending on your curre...
2025-04-10 19:20:34 +0000 UTC
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- Enemies now give 3x more EXP, Coins, and Souls.
- Enemies in Areas 8, 9, and 10 have had their damage reduced by 10%.
- The cost of increasing your max Stat via Upgrade Stats has been reduced by a factor of 0.2
- The cost of increasing your max Summon Stat has been reduced by a factor of 0.1
- Ebb and Flow now has a max duration of 8 seconds, as obtaining 100% uptime is now easier with the above change and would be completely overpowered.
2025-04-10 13:31:41 +0000 UTC
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There's a lot of patch notes here. It's best explained in this Steam post: https://store.steampowered.com/app/3042190/Nomad_Idle/
2025-04-09 17:03:39 +0000 UTC
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- Nomad Idle no longer prevents screen savers from activating while open.
- Camera follow text displayed over Summons when the Camera is following them has been made less obnoxious.
- Fixed: If you did not have sufficient mana to cast a skill, it would incorrectly go on cooldown anyway.
- Fixed: If you had points in DEX and SPI, but then set either to 0 via the double-down arrow, it would incorrectly set your Summon Damage from Stats to 0.
- Fixed: If Smart Casting is ...
2025-04-06 17:10:43 +0000 UTC
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- New: You can now left-click Passive Skill icons to toggle their visibility. Does not apply to LMB/RMB and Starting Skills.
- New: You can now toggle Smart Casting and Visibility of Skills in Settings.
- Fixed: Final Spark would sometimes get stuck and not update its mana cost appropriately. This resulted both in cases where Final Spark was always too expensive and Final Spark always being very cheap, regardless of level. This now updates appropriately.
- Fixed: Slippy the ...
2025-04-05 13:49:19 +0000 UTC
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2025-04-04 11:50:09 +0000 UTC
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This should be -the- version. It comes with a couple more optimizations, some bug fixes, and all of that fun stuff. It does NOT add in new content - that was never planned, so please don't expect it.
This version is also the upcoming Steam build, so it does integrate with Steam and might try to connect to Steam if you're logged in even though you don't own it there. Let me know if there's oddness there.
This also enables CLOUD SAVING WITH STEAM. I expect this to -not work- with th...
2025-04-02 18:08:24 +0000 UTC
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This looks like it could be the final build, but let me know of any bugs you encounter.
- Fixed: Bestiary Lock sometimes skipping over 10, 20, 30, and 40.
- Fixed: Enemy respawn behavior.
2025-03-31 11:40:34 +0000 UTC
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Hey! Sorry again for all of these patches. I really appreciate anyone who's been testing stuff and reporting bugs. It's helping so very much in nailing these down.
- Even more performance gains.
- Enemy pathing now has a slight variation to make their movement less identical.
- Camera panning has been smoothed out.
- Fixed: Even more crash issues.
- Fixed: Enemies not pathing correctly towards the player.
- Fixed: Reflect damage not working properly.
...
2025-03-29 20:31:20 +0000 UTC
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- More Ghost Blade optimizations.
- More optimizations to the game in general.
- Fixed: Final Spark memory leak.
- Fixed: Interactables could only be clicked on their edges when the UI is hidden.
- Fixed: Enemies would not path to the player if the player does not move.
2025-03-28 16:57:20 +0000 UTC
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- Testing for Steam connectivity. When loading the game, Steam may say that you are currently playing Nomad Idle.
- Fixed: Ghost Blade memory leak.
- Fixed: Crash related to Ascending with enemy projectiles present.
2025-03-27 20:12:01 +0000 UTC
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Some more slight optimizations and bug fixes. It seems like this should be a bug-free build.
2025-03-26 19:18:36 +0000 UTC
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This fixes more crash issues, as well as memory leaks and some translation errors.
Please let me know if you encounter any more bugs.
2025-03-25 20:14:35 +0000 UTC
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- Fixed: Problem with some material save files.
- Fixed: More crash issues.
- Fixed: Ghost enemies.
2025-03-24 17:24:49 +0000 UTC
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This build attempts to fix more crash issues. I apologize for these bugs and problems, but we are doing our best to resolve them.
2025-03-23 20:40:48 +0000 UTC
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- Fixed: Ratfolk Archer's 3rd Blessing was not being applied properly.
- Fixed: Game randomly crashes.
- Fixed: Game sometimes crashes when using Ghost Blade and/or Final Spark.
- Fixed: Game could sometimes crash when going into the Ascension tree.
- Fixed: Mysterious Stranger I ends abruptly.
- Fixed: Void Ratventurer was not properly giving its Void bonus.
- Fixed: Story Completion events would not be marked as completed appropriately.
2025-03-22 17:38:14 +0000 UTC
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RC = Release Candidate
Hello! Hope everyone is doing well. This build may have some bugs, so please do let me know of them and I'll do my best to fix them up. This is, elsewise, the final build of the game.
= NEW STUFF
- New Area
- New Events
- New Equipment
- New Setting in Settings -> Interface: "Fancy Popups"
= IMPORTANT CHANGES
- Huge optimizations thanks to btachinardi over in Discord! You should see big performance gai...
2025-03-21 15:35:01 +0000 UTC
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- Patch 0.10.0 saw Damage / Mana Cost scaling doubled. Unfortunately, this was not well received in the early game, so I've undid this change.
- In order to try and compromise, all equipment and Ascension nodes that provide Passive Skill EXP Gain have seen massive buffs.
- Adjusted Damage / Mana Cost scaling of Ghost Blade and Final Spark down. The costliness of these skills, especially early on, was causing a lot of frustration and it needed to be addressed.
- Adjusted Heal...
2025-02-25 01:28:06 +0000 UTC
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This update alo comes with big optimization changes, some of which have not been thoroughly tested. Please let me know if you encounter anything unusual with regards to performance (i.e; not making any changes and performance getting substantially worse over time)
Thanks!
= NEW STUFF
- New Character and Ascension Tree Section
- New Summon
- New Equipment
- New Events
- New Area
- 2 New Skills
- Button to reset DPS/MPS Log. Thanks ...
2025-02-23 23:43:55 +0000 UTC
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EDIT: Had a bit of a translation key mishap on this build, but I don't want to push another update just to fix it. When you Ascend with no points, the buttons will say you're deleting your save file. lol. No, you're not actually deleting your save file by clicking this, it's just a text mishap.
Alright, this is the last patch until 0.10.0
- Added "Delete Save Files" button to the Title.
- Glint of Steel: Adjusted Mana Cost and Damagi...
2025-02-18 22:52:34 +0000 UTC
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- Divine's Starting Skill Damage Mult: 4x -> 25x
- Divine's LMB Damage Mult: 0.5x -> 5x
- Divine's RMB Damage Mult: 0.3x -> 8x
- Ebb and Flow "Damage" Mult: 0.02x -> 0.05x
- Reduced HP scaling of enemies in Area 7 Void and Area 8 Void.
- Fixed: Text typos and other discrepancies and bad things.
- Fixed: Some skills that could instantly kill would incorrectly show as Fatal Wounds in the DPS/MPS Log.
- Fixed: You could unlock upgradin...
2025-02-17 19:14:51 +0000 UTC
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There's an absolute ton here. At the very least, check out the summary and the important stuff at the top. I put all of the balance stuff at the bottom as it's pretty bulky. I recommend you check out "GENERAL BALANCING" (below the bug fixes section), if nothing else.
= SUMMARY
- More skills stay relevant for longer due to new scaling.
- Balance overall is greatly changed. Please go in with this expectation.
- Starting Skill, LMB/RMB now have Damage Mults that scale w...
2025-02-16 23:27:01 +0000 UTC
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This should fix all of the bugs pertaining 0.9.1 and should be safe to download. But, let me know!
- Fixed: Healing Popups introduced in 0.9.1 are now bugged in 0.9.1a and thus fixed in 0.9.1b. Don't ask.
- Fixed: Enemy ghosts. Which involved me removing the optimization I did to them in 0.9.1, so that's sad times.
2025-02-09 02:57:40 +0000 UTC
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- NOTE: I've marked reported bugs that I cannot recreate, but think I have fixed as "POTENTIALLY FIXED" below. Please let me know if these bugs still persist in Discord. Thank you.
- POTENTIALLY FIXED: You instantly die. Sometimes.
- POTENTIALLY FIXED: Sometimes you take damage from seemingly nothing.
- POTENTIALLY FIXED: Final Spark, Soul Bomb (Homunculus) and Damnation (Imp) sometimes stop working.
- Added: "Loading, please wait..." to initial loading screen. No, the...
2025-02-09 01:11:34 +0000 UTC
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This patch contains a number of experimental optimizations (see patch notes below). Please let me know if the game behaves strangely and, more importantly, if you see any performance gains or losses.
The initial loading process is gonna be a bit crunchier, but this should result in the game itself running a bit smoother.
I'm going to revisiting skills and enemy balancing next. I'm not satisfied with the current meta of running the same 2~3 overpowered skills out of necessity. The ...
2025-02-08 22:42:29 +0000 UTC
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Emergency Hotfix pt.2! (sorry)
- Fixed: Enemy in the Void would not properly load in, preventing progress.
- Fixed: Even more text issues.
2025-02-06 01:41:59 +0000 UTC
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