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Stygian Maze Expansion (CG and above tier levels)

As promised, I'm expanding the previously released Stygian Maze map set with two additional maps! These new additions bring a whole new level of excitement, with every wall—both circular and perpendicular—now moving to create a truly dynamic and immersive experience. Chaotic Good patrons can find these new challenge chambers added to this post!

Let's figure out what’s what with these files!

I’ve gathered all the files here to make everything easier to find and understand. Take a look at the details below!

In maze 1-3, only the lights and the fog move; the walls are stationary (for those who are annoyed by the rotating walls). Maze 3 is a water-filled chamber.

A map called "rotating" is actually maze 1 with rotating outer walls. The shifting walls version is different. At the 6th second of the video, the surrounding walls change, and then at the 17th second, they change back for the loop.

Maybe it's not the most creative naming to call them Stygian Maze 4 and 5, but rest assured, each location is intentionally designed with a similar layout. The fundamental differences lie in the color schemes, wall placements, and the arrangement of the passageways. You're going to use these challenge chambers in a way that the players meet something in the middle room, so they're similar, but the outer movements and passages are different on each map.

In summary, if you want a variety of locations and don't mind moving walls, the "1_rotating" and "2_shifting", and Maze 3, 4, and 5 provide a total of 5 different locations.

Download the ones that work for you from this post (Stygian Maze 4 and 5 are the new ones), or the "Stygian_Maze_Full_Set.zip", which contains all files. It's included in your subscription.

Thank you for your generous support!

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Comments

Hi! The "Stygian_Maze_Full_Set.zip" link gives a 'Page not found' error.

TheBigBlack

Thanks! I'm glad you like them. The surrounding rotating walls are mostly there to add mood and a sense of tension. The actual encounter typically takes place in the center area, so you don't need to treat it like a literal puzzle for the players to solve in real time—unless you want to! But by default, it's more about the atmosphere than a tactical maze challenge.

Dynamic Dungeons

These are gorgeous and fun to look at. I admit to being flummoxed about how to use them at the table though. Do players have to move their minis in real time to solve it like a maze (though they are kind of simple mazes often)? With the idea that they could get swept along by the rotating walls?

Matthew Norton

Great job on these extra maps. I really like how you made all the walls rotate in different directions and at different intervals. And rotating them faster helps convey the complex challenge and danger. Thanks so much! :)

Rob Leonard


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