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Three Moons Vault - Dungeon level (Vecna: Eve of Ruin D&D Fan Content)

I'm excited to share that the Three Moons Vault Dungeon is live! This dungeon was a bit of a beast — so much so that I split it into three maps to keep everything clear and playable. (The map has a personalised layout, but is compatible with Chapter 6 of VEoR: Night of Blue Fire / Three Moons Vault) It’s been a fun challenge, and I’m happy with how it all came together!

I've added many details; below, you can see some of the dungeon's locations in close-up.
I think this map set is also handy for those who don't DM the Vecna Eve of Ruin adventure module by WOTC.

The dungeon lies beneath a castle-like fortress built into a water-filled crater, so I wanted to create this damp feeling all over the dungeon, with puddles.

"red tapestries were destroyed—likely by the room’s occupant, a desiccated Undead currently tearing at the walls."

As you expect, 40 and 50-gridded and ungridded 4k videos and stills are in this set, as are the webm version for your VTT with walls for Foundry VTT (JSON files).

But that’s not all — the rest of the complex, the fortress, is on its way too, so there’s more coming soon to unveil the secrets of the Three Moons Vault.

The still .jpg versions as fan content are attached to this post. The high-resolution and animated 4K video versions without the Dynamic Dungeons logo (40 and 50-grid versions, webm versions, and walls for Foundry VTT) are included in the CG (and above) subscriptions:

Three Moons Vault Dungeon Level

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Vecna: Eve of Ruin Animated maps by Dynamic Dungeons is unofficial Fan Content permitted under the Fan Content Policy of WOTC. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

Three Moons Vault - Dungeon level (Vecna: Eve of Ruin D&D Fan Content) Three Moons Vault - Dungeon level (Vecna: Eve of Ruin D&D Fan Content) Three Moons Vault - Dungeon level (Vecna: Eve of Ruin D&D Fan Content)

Comments

what do you guys do for bigger multi file maps in foundryvtt? (do you stitch the maps together with tiles, do you load a new scene when the player arrive at the end of the part of the map you have loaded?)

Léon Lamothe

Great job on these! Can't wait for the related maps you are working on. Cheers! :)

Rob Leonard


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