As usual, I created a more generic cave for those not DMing LMOP. I named it Underdark Cascade, but it’s inclusive enough to be played in the Upper Realms, too — especially with the extra entrance prop.
The poll you submitted proved to be of great use for me since I learned how it’s a great idea to add differences in ground level to locations. Encounters can this way become more exciting and dangerous if enemy monsters can take advantage of high ground and other obstacles. Well, they most certainly can in this free, patron-only cave map due to the set of three different levels.
Thus death from above can quite easily be real for the adventurers this time. What’s more, the crystals can be climbed to reach the western altitudes - home of something horrific from your imagination.

Two separate props have been made for this map. One of which is an entrance alternative for the east side, in case the heroes choose to step inside the caves in broad daylight. The other one is a passageway that is to be connected to the west side if you are in need of a non-dead end location that has possible exits. Don't forget to try some color variations using the HUE settings in Editor.

Download link:
Thank you for your continued support!

Rob Leonard
2021-12-28 22:56:01 +0000 UTCDynamic Dungeons
2021-12-28 20:01:21 +0000 UTCAguinaldo Rangel
2021-12-28 19:10:55 +0000 UTC