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No Man's Sky - Fantasy Reborn - Game Overhaul Info

No Man’s Sky:

Fantasy Reborn

Game overhaul for No Man’s Sky

Author:

NMS FANTASY


Introduction

«No Man’s Sky: Fantasy Reborn» is a full game overhaul changing

every aspects of the base game ( Visuals, Camera, Gameplay

Improvements, Procedural Generation Revisited, Dynamic biomes

files generation, Models Rework, Additional models ( procedurally

generated by the game) , Additionnal Gameplay features, And

Bonus Spaceships and Multi-tools only available with the mod )

All theses aspects can be used seperatly or can be combined as

you decide. They are also available in alternative versions for some.


. INSTALLATION


- First time modding the game ?


o Create a "MODS" folder at this location:

[your game folder] / GAMEDATA / PCBANKS /


o Remove the "disablemods.txt" from this location: *

[your game folder] / GAMEDATA / PCBANKS /


OPTION 1 QUICK INSTALL


- Drag the «MODS» folder into

[your game folder] / GAMEDATA / PCBANKS


OPTION 2 CUSTOM INSTALL

- Extract the desire zip files into Your Mods Folder located at : **

[your game folder] / GAMEDATA / PCBANKS / MODS


* When removing this file you will enable mods for the game. A warning will now

trigger at the start of the game notifying that mods are enable.

** In some zip , it will be ask to you to only chose one version - If you dont, the first one in

aplphebatical order will be used and not the other one


Graphic overhaul

 Visual paks

Visuals paks are located in the «GRAPHICS-OVERHAUL» .zip file. Extract the archive

directly in the Mods folder’s root ( any sub-folder will not be loaded by the game )

- NMSFVI-GRAPHICS-SPACESHIPS_TRAILS_REWORK

This pak removes the spaceship trails ( unless you chose to use one you got in the Anomaly

shop ) it also turns the engine flares to orange ( instead of blue )

- NMSFVI-GRAPHICS-SPACE-COLORS-REWORK-SCIFI-VERSION

This pak changes space colors into more realistic space colors , with black space and stars,

nebulas, colors rework.

- NMSFVI-GRAPHICS-SPACE-COLORS-REWORK-FANTASY-VERSION

This pak is an alternative version of the one above. This will change space colors into more

cartoony/artworky space colors , with dark-blue space and stars,nebulas, colors rework.

- NMSFVI-GRAPHICS-PLANETS-WATER-REFLECTION_REWORK

This pak creates light reflexions and wave on water surface.

- NMSFVI-GRAPHICS-PLANETS-ENHANCED-SKIES-COLORS

This pak improves skies colors diversity and add relastic dusk colors.

5- NMSFVI-GRAPHICS-PLANETS-DEPTH-OF-FIELD-REWORK

This pak changes the amount of frog, the distance of visible space objects in the horizon

and add a depth of field blur. Note that when you will use the photomode, you have to

activate «depth of field» located in the «lens» tab.

- NMSFVI-GRAPHICS-PLANETS-BRIGHTER-COLORS-FILTERS

This pak changes the color filters on planets into more brighter ones

_NMSFVI-GRAPHICS-PLANETS-E3-VINTAGE-COLORS-FILTERS

This pak is an alternative version of the one above, it changes the color filters on planets

into E3 demo looking ones.

- NMSFVI-GRAPHICS-EFFECTS-NO-SPEEDLINES

This pak removes speedlines effects and make the spaceship’s pulse warp more clear. ( no

asteroids and speed effects spaming )

- NMSFVI-GRAPHICS-EFFECTS-METEO-NERF

This pakreduces the amount of visual effects during storms. Vanilla storms can be very

blinding sometimes.

 Interface paks

Interface paks are located in the «INTERFACE-REWORK» .zip file . Extract the archive

directly in the Mods folder’s root ( any sub-folder will not be loaded by the game )

- NMSFV-MENU-REWORK

This pak changes the game menu backgrounds. With more interesting image to look.

- NMSFVI-GRAPHICS-SPACE-COLORS-REWORK-SCIFI-VERSION

This pak is an alternative version of the one above. This one will allow you to see the game

while you are in the options menu.

Camera paks

Camera paks are located in the «CAMERAS-REWORK» .zip file. Extract the archive

directly in the Mods folder’s root ( any sub-folder will not be loaded by the game )

- NMSFVI-CAMERAS-REWORK-VANILLA-SHAKE

This pak modify every camera positions of the game. Note that it easy the mining from an

exocraft. It improves the warp between systems animation. It will also make every camera

have a larger FOV.

- NMSFVI-CAMERAS-REWORK+REDUCED-SHAKE

This pak is an alternative version of the one above. This pak will also remove the camera

shake effects in most situations. Though they will still exist for massive evvents, like

sandworms merge, volcanic eruptions pain shake, etc...

Spaceships visuals paks

Spaceships visuals paks are located in the «SPACESHIPS-VISUALS» .zip file. Extract the

archive directly in the Mods folder’s root ( any sub-folder will not be loaded by the game )

- NMSFVI-VISUALS-Gold-S-Class

This pak add gold parts to S-Class ( Royale and Squid ) spaceships

- NMSFVI-VISUALS-Metallic_Spacaships

This pak adds shiny metalic parts to spaceships and makes Sentinels spaceships fully shinny

gold.


Bonus content


New game bonuses

Bonus content paks are located in the «NEW-GAME-BONUS-SPACESHIPS-

MULITOOLS» .zip file.

Pick the spaceship and multitool you want using the documentation given in the archive.

This will replace the default multitool and spaceship that you have when starting a new

game. This spaceship and multitool will be save even without the mod. So you can use it

once if you only want one of the spaceships.

Extract the archive directly in the Mods folder’s root ( any sub-folder will not be loaded

by the game )


Skins

Skins paks are located in the «SKINS» .zip file.

Extract the archive directly in the Mods folder’s root

( any sub-folder will not be loaded by the game )

Skins are only visible with the mod and dont affect your save. Unless you save it in a char

preset slot.

- NMSFVI-SKINS-CHARACTER-DEFAULT-PRESETS

This pak replaces the default characters presets.

9- NMSFVI-SKINS-COLOSSUS-REWORK

This pak replace the default Colossus exocraft.

- NMSFVI-SKINS-ROAMER-REWORK

This pak replace the default Colossus exocraft.


Gameplay overhaul


Exocrafts Gameplay

Exocrafts gameplay paks are located in the «EXOCRAFTS-HANDLINGS-REWORK» .zip

file. Extract the archive directly in the Mods folder’s root ( any sub-folder will not be

loaded by the game )

- NMSFVI_GAMEPLAY-EXOCRAFTS-REWORK

This pak modifies exocrafts handling. With specific advantageq for each exocrafts.

Headlights are also boosted.

- NMSFVI_GAMEPLAY-EXOCRAFTS-REWORK+GIANT-MECH+CAMERA-OVERHAUL

This pak is an alternative version of the one above. This pak have a version of the mech

exo-suit that is gigantic. It includes the other exocrafts changes and the cameras overhaul

adapted for the Giant Mech.


 Exploration boost

Exploration boost paks are located in the «EXPLORATION-BOOSTED» .zip file. Extract

the archive directly in the Mods folder’s root ( any sub-folder will not be loaded by the

game )

- _NMSFVI-GAMEPLAY-EXOCRAFTS-GEOBAYS-DISCOUNT

This pak reduces exocrafts build cost.

- _NMSFVI-GAMEPLAY-EXOCRAFTS-GEOBAYS-DISCOUNT+Inventory-Stacks_x10

This pak is an alternative version of the one above. This pak also have a stack mod

integrated that will increase all inventory stacks capacity ( x 10)

- NMSFVI-GAMEPLAY-EXPLORATION-BUFFS

This pak increase all hyperdrives ranges for every upgrades. It also increase all jet pack

capacity for all upgrades. ( Mech jet pack included ) Rocket boosts are more efficient and

are an ignition for flying. All lauch cost are reduced. Basic Warp cells can be used 5 times.

- NMSFVI-GAMEPLAY-SPACESHIPS-CONTROLS-REWORK+WARPSPEEDx4

This pak changes spaceships controls. It allows them to perform hover on planet surface, to

reach boost speed without pressong the booster. Max speed is higher for every ships.

Pulse warp is 4 times faster than the vanilla ones.


On foot movements overhaul

On foot changes paks are located in the «PLAYER-MOVEMENTS-REWORK» .zip file.

Extract the archive directly in the Mods folder’s root ( any sub-folder will not be loaded

by the game )

- NMSFVI-GAMEPLAY-Player-movements-Rework-vanilla-walk-speed-version

This pak improves characters animations. Player turns faster on himself, Jetpack flight is

more controlable for flying around ( i suggest to combine this pak with «NMSFVI-

GAMEPLAY-EXPLORATION-BUFFS» ) Player deaths have more visble ragdoll animations..

Player speed is increased while jetpacking ( in air and on water) , swiming, and shielding.

- _NMSFVI-GAMEPLAY-Player-movements-Rework-walk-version

This pak is an alternative version of the one above. In that version the player will always

walk. ( Not recommanded if you prefer play in first person. )


 Mining Improvements

Mining paks are located in the «MINING-SPEED-BOOSTED» .zip file. Extract the archive

directly in the Mods folder’s root ( any sub-folder will not be loaded by the game )

- NMSFVI-GAMEPLAY-MINING_SPEEDx5

This pak makes player and exocrafts mine faster. Since it changes directly objects health, it

is compatible with other gameplay mods.

- _NMSFVI-GAMEPLAY-MINING_SPEEDx10

This pak is an alternative version of the one above. But with speed x10.


Additional gameplay

Additional gameplay paks are located in the «ADDED-GAMEPLAY-FEATURES» .zip file.

Extract the archive directly in the Mods folder’s root ( any sub-folder will not be loaded

by the game )

- NMSFVI-NEW-GAMEPLAY-Advanced-BUILDING-OPTIONS

This pak allows to build more freely, and resize more base parts. It has placement fixes.

Underwater builds can be created on planet surface. Decoration can be used verywhere,

which allows you to decorate your settlement. Lights decorations auto-power for that

reason. ( i suggest to combine this pak with «NMSFVI-NEW-GAMEPLAY-NEW-

INTERACTIVE-OBJECTS-in-BASES-FREIGHTERS-and-TRADINGPOSTS» and «NMSFVI-

NEW-GAMEPLAY-MISSIONS-in-SENTLEMENTS» ) Electro-magentic power generator

give power without fields around, as a small cheat for anti-DIY guys.

- NMSFVI-NEW-GAMEPLAY-MISSIONS-in-SENTLEMENTS

This pak makes your settlements people give you quest.

- NMSFVI-NEW-GAMEPLAY-MORE-BODYSHAPE-OPTIONS

This pak improves default body shapes in the customiser, and add in-between ones.

( works for faces too )

12- NMSFVI-NEW-GAMEPLAY-NEW-INTERACTIVE-OBJECTS-in-BASES-FREIGHTERS-and-

TRADINGPOSTS

o This pak give additional interactions to base decorations.

- Large Computer Desks are signal scanners.

Shelf storage , Lockers, Worktops, & Draws, opens character customization.

- Beds & Light Tables are save points.

- Screen monitors open NPC's missions' interface.

- Weaponrack allows to infinitly buy new multitools (the seed depends on the

weaponracks).

- Plants pot decoration generates Sodium, Salt, Carbone, or Oxygen.

- Fan Ventilation generates Oxygen.

- Roof Monitors & Robotic Arm infinitly open upgrade suit interface. ( same costs

that on space stations) .

- Collect All ferrite substances in Large Flat Crates.

- Collect Silver, Copper, Platine &more in Cubic Crates.

- Collect Chromatic Metal, Ionised Cobalt,Nanites and more in Freighters Hangars

Crates.

- Collect Chore on sea plants Decorations

o Adds interactive objects in tradding posts ( portal, save table, char customisations,

exocrafts geobays including unreleashed hidden «Dragonfly» exocraft. )

o Adds interactive objects in freighters hangars ( ship customization, trade terminal, nexus

portals )


Combat rework

- NMSFVI_GAMEPLAY-SENTINELS-FIGHTS_REWORK

This pak makes on-foot combat with sentinels more intense. Their weapon system is

reworked to be more dynamic, and their AI is improved in a way they dodge attacks more

efficiently and look for being in player’s back.

- NMSFVI_GAMEPLAY-SPACE-PIRATES_REWORK

This pak makes space combat more dynamic. Space enemies fly faster, dodge more

efficiently and have more intense fire-power. Pirates have stronger health.


Challenging difficulty

Challenge paks are located in the «CHALLENGING-DIFFICULTY» .zip file. Extract the

archive directly in the Mods folder’s root ( any sub-folder will not be loaded by the game )

- NMSFVI-CHALLENGE-DANGEROUS_HAZARDOUS_FLORA

This pak makes hazardous flora more difficult to see and to avoid. They also do more

damage.

- NMSFVI-CHALLENGE-LETHAL-ASTEROIDs-COLLISIONS

This pak makes collision with asteroids lethal.


Generation overhaul


 Fauna overhaul

Fauna rework paks are located in the «PROCEDURAL-GENERATION-REWORK» .zip file.

Extract the archive directly in the Mods folder’s root ( any sub-folder will not be loaded

by the game )

- NMSFVI-GENERATION-PLANETS-FAUNA-BEHAVIOUR-IMPROVEMENTS

This pak improves flight animations, and behaviours. Pets behaviour improvements.

Sandworm overhaul. Sandworms slide on planet surface, spawn more often, take dmg and

loot bones.

- _NMSFVI-GENERATION-PLANETS-FAUNA-BEHAVIOUR-IMPROVEMENTS+GIANTS

This pak is an alternative version of the one above. That allows more giant creatures.

( Creatures will be massive when combined with «NMSFVI-GENERATION-PLANETS-

FAUNA-RENDER-DISTANCE+REPARTION-IMPROVEMENTS» )

14-NMSFVI-GENERATION-PLANETS-FAUNA-RENDER-DISTANCE+REPARTION-

IMPROVEMENTS

This pak increases creatures render distance / apparition. And changes the way they

spawn. ( this pak is meant to be used with «_NMSFVI-GENERATION-PLANETS-FAUNA-

BEHAVIOUR-IMPROVEMENTS» )

-NMSFVI-GENERATION-PLANETS-FAUNA-DIVERSITY-BOOST

This pak makes planets have more variety of species on planet surface.


Procedural generation rework

Procedural generation rework paks are located in the «PROCEDURAL-GENERATION-

REWORK» .zip file. Extract the archive directly in the Mods folder’s root ( any sub-folder

will not be loaded by the game )

- NMSFVI-GENERATION-SPACESHIPS-REDESIGN+NEW-PARTS

This pak will slighty change spaceships ( Fighters, Scientists, squid and Freighters ) with

additional procedural spaceships parts.

- NMSFVI-GENERATION-SPACE-PROCEDURAL-DERELIC-Freighters-Missions-Crash-Sites

This pak will make derilic freighters missions have procedural crash sites.

- NMSFVI-GENERATION-SPACE-ASTEROIDS-FIELDS+SPACE-TRAFFIC-REWORK

This pak increase traffic, adds additional spaceships ( like the E3 sentinel Trident ).

Sentinels spaceships are roaming on planets and space. Every pirates have fighters type

spaceships. Freighters have personal defence small freighters. The Normandy can be

encountered in space. Asteroids field are reworked with a better LOD and are more

parse. Asteroids spwan more often rare items.

- NMSFVI-GENERATION-PLANETS-WATER-COLORS-REWORK+MORE-DIVERSITY

This pak add more water colors possibilities.

15- NMSFVI-GENERATION-PLANETS-TRADINGPOSTS-REDESIGNED-WITH-HUGE-

BUILDINGS

This pak will transform Trading posts into Large buildings. ( Can be performance hitting )

- NMSFVI-GENERATION-PLANETS-TILES-TERRAIN-TYPES-REWORK+MORE-DIVERSITY

This pak improves planets surface textures and add variations to them.

- NMSFVI-GENERATION-PLANETS-MORE-COLORFUL-_E3_COLORS

This pak will tweak the game color generation to match E3 demo planet and spaceships

colors.

- NMSFVI-GENERATION-PLANETS-FANTASTIC-TERRAIN-FORMATION

This pak will slighty transform terrain shapes with more variations and geometrical shapes.

Thoses one can be removed with the terrain manipulator. ( you can switch to vanilla terrain

generation anytime )

- NMSFVI-GENERATION-PLANETS-E3-PORTALS-DESIGN

This pak will transform planets’portal sites into a E3 style one. Since, those ones are larger

you might not be able to use that pak if you have a base near a portal.

- NMSFVI-GENERATION-PLANETS-E3-BUILDINGS-IN-WORLDS

This pak will place E3 buildings in the planets. It will rework the wordstones into more

fantasy inspired ones. (using E3 demo models )

- NMSFVI-GENERATION-PLANETS-ATMOSPHERIC-FREIGHTERS-ENCOUNTERS

This pak will make NPCs freighters be present in low atmosphere.

- NMSFVI-GENERATION-PLANETS-BIOMES-REWORK

This pak is a re-design of the vanilla biomes, with more fantasy vibes. This pak doesnt move

quest required objects.

- _NMSFVI-GENERATION-PLANETS-BIOMES-REWORK+DIVERSITY-EXTENDED

This pak is an alternative version of the pak above, but with dynamic generation of the

biomes files. Which gives limitless diversity. Since it is experimental , i suggest to switch to

«NMSFVI-GENERATION-PLANETS-BIOMES-REWORK» if needed.

1617

-NMSFVI-GENERATION-PLANETS-BIOMES-DENSITY-BOOSTED.pak

This pak will increase planet density. Flora, rocks, trees will be more close from each others.

Warning this pak is not recomanded as it can cause stability issues on rare very dense

planets..


Constructs support

Constructs support paks are located in the «CONSTRUCTS-RETRO-COMPATIBILITY» .zip

file. Extract the archive directly in the Mods folder’s root ( any sub-folder will not be

loaded by the game )

- __NMSFVI-CONSTRUCTS-RETRO-SPAWNER

This pak will enable Constructs mod ( only for «_NMSFVI-GENERATION-PLANETS-

BIOMES-REWORK+DIVERSITY-EXTENDED» )

- Download «Constructs» Mod sepratly

https://www.nexusmods.com/nomanssky/mods/323?tab=files&file_id=4819

Note that this is a Visions version, so do not use the spawner given with ‘Constructs’

- place the file called «_MOD.MSSP.ConstructsVisions.Core.pak» in the Mods

Folder’s root.

You can leave it there, it will not be loaded until you both have the «__NMSFVI-

CONSTRUCTS-RETRO-SPAWNER» & «_NMSFVI-GENERATION-PLANETS-

BIOMES-REWORK+DIVERSITY-EXTENDED» paks.***

*** Remove « __NMSFVI-CONSTRUCTS-RETRO-SPAWNER» when you remove

the

«_MOD.MSSP.ConstructsVisions.Core.pak»


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