No Man's Sky - Fantasy Reborn - Game Overhaul Info
Added 2022-02-03 12:38:05 +0000 UTCNo Man’s Sky:
Fantasy Reborn
Game overhaul for No Man’s Sky
Author:
NMS FANTASY
Introduction
«No Man’s Sky: Fantasy Reborn» is a full game overhaul changing
every aspects of the base game ( Visuals, Camera, Gameplay
Improvements, Procedural Generation Revisited, Dynamic biomes
files generation, Models Rework, Additional models ( procedurally
generated by the game) , Additionnal Gameplay features, And
Bonus Spaceships and Multi-tools only available with the mod )
All theses aspects can be used seperatly or can be combined as
you decide. They are also available in alternative versions for some.
. INSTALLATION
- First time modding the game ?
o Create a "MODS" folder at this location:
[your game folder] / GAMEDATA / PCBANKS /
o Remove the "disablemods.txt" from this location: *
[your game folder] / GAMEDATA / PCBANKS /
OPTION 1 QUICK INSTALL
- Drag the «MODS» folder into
[your game folder] / GAMEDATA / PCBANKS
OPTION 2 CUSTOM INSTALL
- Extract the desire zip files into Your Mods Folder located at : **
[your game folder] / GAMEDATA / PCBANKS / MODS
* When removing this file you will enable mods for the game. A warning will now
trigger at the start of the game notifying that mods are enable.
** In some zip , it will be ask to you to only chose one version - If you dont, the first one in
aplphebatical order will be used and not the other one
Graphic overhaul
Visual paks
Visuals paks are located in the «GRAPHICS-OVERHAUL» .zip file. Extract the archive
directly in the Mods folder’s root ( any sub-folder will not be loaded by the game )
- NMSFVI-GRAPHICS-SPACESHIPS_TRAILS_REWORK
This pak removes the spaceship trails ( unless you chose to use one you got in the Anomaly
shop ) it also turns the engine flares to orange ( instead of blue )
- NMSFVI-GRAPHICS-SPACE-COLORS-REWORK-SCIFI-VERSION
This pak changes space colors into more realistic space colors , with black space and stars,
nebulas, colors rework.
- NMSFVI-GRAPHICS-SPACE-COLORS-REWORK-FANTASY-VERSION
This pak is an alternative version of the one above. This will change space colors into more
cartoony/artworky space colors , with dark-blue space and stars,nebulas, colors rework.
- NMSFVI-GRAPHICS-PLANETS-WATER-REFLECTION_REWORK
This pak creates light reflexions and wave on water surface.
- NMSFVI-GRAPHICS-PLANETS-ENHANCED-SKIES-COLORS
This pak improves skies colors diversity and add relastic dusk colors.
5- NMSFVI-GRAPHICS-PLANETS-DEPTH-OF-FIELD-REWORK
This pak changes the amount of frog, the distance of visible space objects in the horizon
and add a depth of field blur. Note that when you will use the photomode, you have to
activate «depth of field» located in the «lens» tab.
- NMSFVI-GRAPHICS-PLANETS-BRIGHTER-COLORS-FILTERS
This pak changes the color filters on planets into more brighter ones
_NMSFVI-GRAPHICS-PLANETS-E3-VINTAGE-COLORS-FILTERS
This pak is an alternative version of the one above, it changes the color filters on planets
into E3 demo looking ones.
- NMSFVI-GRAPHICS-EFFECTS-NO-SPEEDLINES
This pak removes speedlines effects and make the spaceship’s pulse warp more clear. ( no
asteroids and speed effects spaming )
- NMSFVI-GRAPHICS-EFFECTS-METEO-NERF
This pakreduces the amount of visual effects during storms. Vanilla storms can be very
blinding sometimes.
Interface paks
Interface paks are located in the «INTERFACE-REWORK» .zip file . Extract the archive
directly in the Mods folder’s root ( any sub-folder will not be loaded by the game )
- NMSFV-MENU-REWORK
This pak changes the game menu backgrounds. With more interesting image to look.
- NMSFVI-GRAPHICS-SPACE-COLORS-REWORK-SCIFI-VERSION
This pak is an alternative version of the one above. This one will allow you to see the game
while you are in the options menu.
Camera paks
Camera paks are located in the «CAMERAS-REWORK» .zip file. Extract the archive
directly in the Mods folder’s root ( any sub-folder will not be loaded by the game )
- NMSFVI-CAMERAS-REWORK-VANILLA-SHAKE
This pak modify every camera positions of the game. Note that it easy the mining from an
exocraft. It improves the warp between systems animation. It will also make every camera
have a larger FOV.
- NMSFVI-CAMERAS-REWORK+REDUCED-SHAKE
This pak is an alternative version of the one above. This pak will also remove the camera
shake effects in most situations. Though they will still exist for massive evvents, like
sandworms merge, volcanic eruptions pain shake, etc...
Spaceships visuals paks
Spaceships visuals paks are located in the «SPACESHIPS-VISUALS» .zip file. Extract the
archive directly in the Mods folder’s root ( any sub-folder will not be loaded by the game )
- NMSFVI-VISUALS-Gold-S-Class
This pak add gold parts to S-Class ( Royale and Squid ) spaceships
- NMSFVI-VISUALS-Metallic_Spacaships
This pak adds shiny metalic parts to spaceships and makes Sentinels spaceships fully shinny
gold.
Bonus content
New game bonuses
Bonus content paks are located in the «NEW-GAME-BONUS-SPACESHIPS-
MULITOOLS» .zip file.
Pick the spaceship and multitool you want using the documentation given in the archive.
This will replace the default multitool and spaceship that you have when starting a new
game. This spaceship and multitool will be save even without the mod. So you can use it
once if you only want one of the spaceships.
Extract the archive directly in the Mods folder’s root ( any sub-folder will not be loaded
by the game )
Skins
Skins paks are located in the «SKINS» .zip file.
Extract the archive directly in the Mods folder’s root
( any sub-folder will not be loaded by the game )
Skins are only visible with the mod and dont affect your save. Unless you save it in a char
preset slot.
- NMSFVI-SKINS-CHARACTER-DEFAULT-PRESETS
This pak replaces the default characters presets.
9- NMSFVI-SKINS-COLOSSUS-REWORK
This pak replace the default Colossus exocraft.
- NMSFVI-SKINS-ROAMER-REWORK
This pak replace the default Colossus exocraft.
Gameplay overhaul
Exocrafts Gameplay
Exocrafts gameplay paks are located in the «EXOCRAFTS-HANDLINGS-REWORK» .zip
file. Extract the archive directly in the Mods folder’s root ( any sub-folder will not be
loaded by the game )
- NMSFVI_GAMEPLAY-EXOCRAFTS-REWORK
This pak modifies exocrafts handling. With specific advantageq for each exocrafts.
Headlights are also boosted.
- NMSFVI_GAMEPLAY-EXOCRAFTS-REWORK+GIANT-MECH+CAMERA-OVERHAUL
This pak is an alternative version of the one above. This pak have a version of the mech
exo-suit that is gigantic. It includes the other exocrafts changes and the cameras overhaul
adapted for the Giant Mech.
Exploration boost
Exploration boost paks are located in the «EXPLORATION-BOOSTED» .zip file. Extract
the archive directly in the Mods folder’s root ( any sub-folder will not be loaded by the
game )
- _NMSFVI-GAMEPLAY-EXOCRAFTS-GEOBAYS-DISCOUNT
This pak reduces exocrafts build cost.
- _NMSFVI-GAMEPLAY-EXOCRAFTS-GEOBAYS-DISCOUNT+Inventory-Stacks_x10
This pak is an alternative version of the one above. This pak also have a stack mod
integrated that will increase all inventory stacks capacity ( x 10)
- NMSFVI-GAMEPLAY-EXPLORATION-BUFFS
This pak increase all hyperdrives ranges for every upgrades. It also increase all jet pack
capacity for all upgrades. ( Mech jet pack included ) Rocket boosts are more efficient and
are an ignition for flying. All lauch cost are reduced. Basic Warp cells can be used 5 times.
- NMSFVI-GAMEPLAY-SPACESHIPS-CONTROLS-REWORK+WARPSPEEDx4
This pak changes spaceships controls. It allows them to perform hover on planet surface, to
reach boost speed without pressong the booster. Max speed is higher for every ships.
Pulse warp is 4 times faster than the vanilla ones.
On foot movements overhaul
On foot changes paks are located in the «PLAYER-MOVEMENTS-REWORK» .zip file.
Extract the archive directly in the Mods folder’s root ( any sub-folder will not be loaded
by the game )
- NMSFVI-GAMEPLAY-Player-movements-Rework-vanilla-walk-speed-version
This pak improves characters animations. Player turns faster on himself, Jetpack flight is
more controlable for flying around ( i suggest to combine this pak with «NMSFVI-
GAMEPLAY-EXPLORATION-BUFFS» ) Player deaths have more visble ragdoll animations..
Player speed is increased while jetpacking ( in air and on water) , swiming, and shielding.
- _NMSFVI-GAMEPLAY-Player-movements-Rework-walk-version
This pak is an alternative version of the one above. In that version the player will always
walk. ( Not recommanded if you prefer play in first person. )
Mining Improvements
Mining paks are located in the «MINING-SPEED-BOOSTED» .zip file. Extract the archive
directly in the Mods folder’s root ( any sub-folder will not be loaded by the game )
- NMSFVI-GAMEPLAY-MINING_SPEEDx5
This pak makes player and exocrafts mine faster. Since it changes directly objects health, it
is compatible with other gameplay mods.
- _NMSFVI-GAMEPLAY-MINING_SPEEDx10
This pak is an alternative version of the one above. But with speed x10.
Additional gameplay
Additional gameplay paks are located in the «ADDED-GAMEPLAY-FEATURES» .zip file.
Extract the archive directly in the Mods folder’s root ( any sub-folder will not be loaded
by the game )
- NMSFVI-NEW-GAMEPLAY-Advanced-BUILDING-OPTIONS
This pak allows to build more freely, and resize more base parts. It has placement fixes.
Underwater builds can be created on planet surface. Decoration can be used verywhere,
which allows you to decorate your settlement. Lights decorations auto-power for that
reason. ( i suggest to combine this pak with «NMSFVI-NEW-GAMEPLAY-NEW-
INTERACTIVE-OBJECTS-in-BASES-FREIGHTERS-and-TRADINGPOSTS» and «NMSFVI-
NEW-GAMEPLAY-MISSIONS-in-SENTLEMENTS» ) Electro-magentic power generator
give power without fields around, as a small cheat for anti-DIY guys.
- NMSFVI-NEW-GAMEPLAY-MISSIONS-in-SENTLEMENTS
This pak makes your settlements people give you quest.
- NMSFVI-NEW-GAMEPLAY-MORE-BODYSHAPE-OPTIONS
This pak improves default body shapes in the customiser, and add in-between ones.
( works for faces too )
12- NMSFVI-NEW-GAMEPLAY-NEW-INTERACTIVE-OBJECTS-in-BASES-FREIGHTERS-and-
TRADINGPOSTS
o This pak give additional interactions to base decorations.
- Large Computer Desks are signal scanners.
Shelf storage , Lockers, Worktops, & Draws, opens character customization.
- Beds & Light Tables are save points.
- Screen monitors open NPC's missions' interface.
- Weaponrack allows to infinitly buy new multitools (the seed depends on the
weaponracks).
- Plants pot decoration generates Sodium, Salt, Carbone, or Oxygen.
- Fan Ventilation generates Oxygen.
- Roof Monitors & Robotic Arm infinitly open upgrade suit interface. ( same costs
that on space stations) .
- Collect All ferrite substances in Large Flat Crates.
- Collect Silver, Copper, Platine &more in Cubic Crates.
- Collect Chromatic Metal, Ionised Cobalt,Nanites and more in Freighters Hangars
Crates.
- Collect Chore on sea plants Decorations
o Adds interactive objects in tradding posts ( portal, save table, char customisations,
exocrafts geobays including unreleashed hidden «Dragonfly» exocraft. )
o Adds interactive objects in freighters hangars ( ship customization, trade terminal, nexus
portals )
Combat rework
- NMSFVI_GAMEPLAY-SENTINELS-FIGHTS_REWORK
This pak makes on-foot combat with sentinels more intense. Their weapon system is
reworked to be more dynamic, and their AI is improved in a way they dodge attacks more
efficiently and look for being in player’s back.
- NMSFVI_GAMEPLAY-SPACE-PIRATES_REWORK
This pak makes space combat more dynamic. Space enemies fly faster, dodge more
efficiently and have more intense fire-power. Pirates have stronger health.
Challenging difficulty
Challenge paks are located in the «CHALLENGING-DIFFICULTY» .zip file. Extract the
archive directly in the Mods folder’s root ( any sub-folder will not be loaded by the game )
- NMSFVI-CHALLENGE-DANGEROUS_HAZARDOUS_FLORA
This pak makes hazardous flora more difficult to see and to avoid. They also do more
damage.
- NMSFVI-CHALLENGE-LETHAL-ASTEROIDs-COLLISIONS
This pak makes collision with asteroids lethal.
Generation overhaul
Fauna overhaul
Fauna rework paks are located in the «PROCEDURAL-GENERATION-REWORK» .zip file.
Extract the archive directly in the Mods folder’s root ( any sub-folder will not be loaded
by the game )
- NMSFVI-GENERATION-PLANETS-FAUNA-BEHAVIOUR-IMPROVEMENTS
This pak improves flight animations, and behaviours. Pets behaviour improvements.
Sandworm overhaul. Sandworms slide on planet surface, spawn more often, take dmg and
loot bones.
- _NMSFVI-GENERATION-PLANETS-FAUNA-BEHAVIOUR-IMPROVEMENTS+GIANTS
This pak is an alternative version of the one above. That allows more giant creatures.
( Creatures will be massive when combined with «NMSFVI-GENERATION-PLANETS-
FAUNA-RENDER-DISTANCE+REPARTION-IMPROVEMENTS» )
14-NMSFVI-GENERATION-PLANETS-FAUNA-RENDER-DISTANCE+REPARTION-
IMPROVEMENTS
This pak increases creatures render distance / apparition. And changes the way they
spawn. ( this pak is meant to be used with «_NMSFVI-GENERATION-PLANETS-FAUNA-
BEHAVIOUR-IMPROVEMENTS» )
-NMSFVI-GENERATION-PLANETS-FAUNA-DIVERSITY-BOOST
This pak makes planets have more variety of species on planet surface.
Procedural generation rework
Procedural generation rework paks are located in the «PROCEDURAL-GENERATION-
REWORK» .zip file. Extract the archive directly in the Mods folder’s root ( any sub-folder
will not be loaded by the game )
- NMSFVI-GENERATION-SPACESHIPS-REDESIGN+NEW-PARTS
This pak will slighty change spaceships ( Fighters, Scientists, squid and Freighters ) with
additional procedural spaceships parts.
- NMSFVI-GENERATION-SPACE-PROCEDURAL-DERELIC-Freighters-Missions-Crash-Sites
This pak will make derilic freighters missions have procedural crash sites.
- NMSFVI-GENERATION-SPACE-ASTEROIDS-FIELDS+SPACE-TRAFFIC-REWORK
This pak increase traffic, adds additional spaceships ( like the E3 sentinel Trident ).
Sentinels spaceships are roaming on planets and space. Every pirates have fighters type
spaceships. Freighters have personal defence small freighters. The Normandy can be
encountered in space. Asteroids field are reworked with a better LOD and are more
parse. Asteroids spwan more often rare items.
- NMSFVI-GENERATION-PLANETS-WATER-COLORS-REWORK+MORE-DIVERSITY
This pak add more water colors possibilities.
15- NMSFVI-GENERATION-PLANETS-TRADINGPOSTS-REDESIGNED-WITH-HUGE-
BUILDINGS
This pak will transform Trading posts into Large buildings. ( Can be performance hitting )
- NMSFVI-GENERATION-PLANETS-TILES-TERRAIN-TYPES-REWORK+MORE-DIVERSITY
This pak improves planets surface textures and add variations to them.
- NMSFVI-GENERATION-PLANETS-MORE-COLORFUL-_E3_COLORS
This pak will tweak the game color generation to match E3 demo planet and spaceships
colors.
- NMSFVI-GENERATION-PLANETS-FANTASTIC-TERRAIN-FORMATION
This pak will slighty transform terrain shapes with more variations and geometrical shapes.
Thoses one can be removed with the terrain manipulator. ( you can switch to vanilla terrain
generation anytime )
- NMSFVI-GENERATION-PLANETS-E3-PORTALS-DESIGN
This pak will transform planets’portal sites into a E3 style one. Since, those ones are larger
you might not be able to use that pak if you have a base near a portal.
- NMSFVI-GENERATION-PLANETS-E3-BUILDINGS-IN-WORLDS
This pak will place E3 buildings in the planets. It will rework the wordstones into more
fantasy inspired ones. (using E3 demo models )
- NMSFVI-GENERATION-PLANETS-ATMOSPHERIC-FREIGHTERS-ENCOUNTERS
This pak will make NPCs freighters be present in low atmosphere.
- NMSFVI-GENERATION-PLANETS-BIOMES-REWORK
This pak is a re-design of the vanilla biomes, with more fantasy vibes. This pak doesnt move
quest required objects.
- _NMSFVI-GENERATION-PLANETS-BIOMES-REWORK+DIVERSITY-EXTENDED
This pak is an alternative version of the pak above, but with dynamic generation of the
biomes files. Which gives limitless diversity. Since it is experimental , i suggest to switch to
«NMSFVI-GENERATION-PLANETS-BIOMES-REWORK» if needed.
1617
-NMSFVI-GENERATION-PLANETS-BIOMES-DENSITY-BOOSTED.pak
This pak will increase planet density. Flora, rocks, trees will be more close from each others.
Warning this pak is not recomanded as it can cause stability issues on rare very dense
planets..
Constructs support
Constructs support paks are located in the «CONSTRUCTS-RETRO-COMPATIBILITY» .zip
file. Extract the archive directly in the Mods folder’s root ( any sub-folder will not be
loaded by the game )
- __NMSFVI-CONSTRUCTS-RETRO-SPAWNER
This pak will enable Constructs mod ( only for «_NMSFVI-GENERATION-PLANETS-
BIOMES-REWORK+DIVERSITY-EXTENDED» )
- Download «Constructs» Mod sepratly
https://www.nexusmods.com/nomanssky/mods/323?tab=files&file_id=4819
Note that this is a Visions version, so do not use the spawner given with ‘Constructs’
- place the file called «_MOD.MSSP.ConstructsVisions.Core.pak» in the Mods
Folder’s root.
You can leave it there, it will not be loaded until you both have the «__NMSFVI-
CONSTRUCTS-RETRO-SPAWNER» & «_NMSFVI-GENERATION-PLANETS-
BIOMES-REWORK+DIVERSITY-EXTENDED» paks.***
*** Remove « __NMSFVI-CONSTRUCTS-RETRO-SPAWNER» when you remove
the
«_MOD.MSSP.ConstructsVisions.Core.pak»