Hello, hello! I completely forgot about the dev blog yesterday because I had a bit of a scare. My father went out with our dog, left him tied to a gate while he went into a store real quick, and when he came back the dog had vanished. Hours of frantic searching followed, but it turns out that he got loose immediately and made his way back to where we live, which was quite near, but decided to go to the adjacent street first to pee on stuff as usual and stare at all the girl dogs. An old lady saw him there, recognized him since she saw me walking with him around there a few times, and because he had his leash on she figured he escaped and got lost. Anyway, she took him into her house and a few hours later scoured the neighborhood looking for me, which she found pretty quickly just as we were about to go to the center of the city to see if he went that way. Anyway! Crisis averted! But I don’t let my father go out with my dog anymore.

First things first, last week we released the version 0.11.3! We’re inching ever closer to the end of the story. We once again had a problem with delays, we once again apologize for that. We are taking steps to fix all the issues that have been causing these delays and we hope to be able to return to a normal schedule for the next update already.
Now talking a bit about the future, jump ahead if you don’t like spoilers. For the next release, we’re going to continue to focus on Catherine’s efforts to strengthen her legion as she continues to move towards the ruins of Valante. We’re also going to be adding another romance route into the game, the lucky companion this time is Victor! He sacrificed quite a lot for Catherine already, seems only fair that he’d get a shot at some action from her in the end. Like always, you will have the option of romancing him, or keep it a friends-with-benefits relationship, or even skip his content entirely.

Finally, we'd like to thank you all so very much for continuing to support us and our game! We're really looking forward to sharing the complete story with you all, and we are sincerely grateful for your belief in our project!

And that about wraps it up for today. We hope you all have a fantastic week, and we’ll see you all next Monday, if we don’t forget again, for another dev blog! Until then,
Big love, the Necro Bunny team!!!