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183 - Dev Blog

Hello, hello! No intro today! Only henlo! Let's get this show on the road!

First things first, let's talk about the whole Unity debacle. From what I understand, we're only going to be charged by download once we make $200,000 in revenue. I think that's a very unrealistic amount of money for us to ever make, and if we do hit it, I'll be way too happy to care. Thanks to all you wondeful folks here on Patreon, Rise of the White Flower has actually been paying for itself for a good while now. So any money we make from sales will be straight-up profit, which we want to use in order to finally expand our team and increase the quality of our next game.

I do think they are actually going to walk this change back after getting so much backlash and bad publicity, but at the same time, this is just another in a long list of bad decisions from Unity. I am very alarmed that the CEO sold his shares before this news became public, and has been selling his shares for a while. That hardly fills me with confidence for the future, so I find it difficult to justify committing myself to another big project while knowing that Unity might pull the rug from under us at any point. Becase of that, I have already started learning Unreal engine, honestly overdue at this point. I'd rather spend my energy learning a powerful engine that I can use to make anything and everything, though making a VN in Unreal does seem like using a rocket launcher to kill a cockroach, but we do want to add more features than just the VN, so I don't think its that crazy.

Anyway, TLDR: We finish Rise with Unity. Make next game with Unreal.

Banshee continued to work on the first romance scene with Marius! She's almost done with it, she just needs to shade some hairs and figure out how to do the fancy fireplace lighting she's picturing in her head!

Vane is a bit late with his work. He had been working on editing the defensive part of the Battle of the River, but got caught on by the whole Unity thing. He then proceeded to download both Unreal and Godot in order to figure out where we were going next. He choose Unreal and might have lost track of time as he explored his brand new toy. Plenty of fun stuff that we can use for the next game, and Vane can't wait to start working on it. Meanwhile he's going to continue studying in his spare time.

He did lose almost an entire week though, so this Friday release might get a bit delayed. (MY APOLOGIZIES! IT WAS JUST SO BEAUTIFUL! LIKE SEEING A PAIR OF BIG TIDDIES FOR THE FIRST TIME!)

Finally, we'd like to thank you all so very much for continuing to support us and our project! Thanks to you all we get to work on the things we love, and for that, we couldn't be more grateful! Please accept our humblest headpats.

And that about wraps it up for today. We hope you all have a fantastic week, and we’ll see you all next Monday for another dev blog. Until then,

Big love, the Necro Bunny team!!!

183 - Dev Blog 183 - Dev Blog

Comments

Thank you so much for your support! And don't worry, our female leads aren't going anywhere.

Necro Bunny Studios

I-it... It w-was just so b-big... A-and r-round...

Necro Bunny Studios

FUCK Unity, today, tomorrow and forever. Keep up the good work and as long as your games have a female lead, I'll support you.

Chad6o

We understand Vane! First time Unreal big tiddies devour both time & attention!

SYH


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