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169 - Dev Blog

Heyo! Street Fighter 6 is finally out and boy oh boy, Capcom opened a bakery. Coomer Fighter 6! 




So! We did our latest release yesterday. You can check all that’s new here. The attentive among you will know that this build took more than a month to get ready! Mostly because of Vane rewriting everything three times over. And it would have taken more time too, if not for Vane sleeping a total of five hours in the last 3 days, discounting involuntary power naps. 


It’s no secret that working on this project for so long has us a bit burned out and that the pressure of finishing all this work right is not making it any easier. Vane will be taking the rest of the week to basically recover from the crunch, but also to try and get his energy back up to keep pushing through this final stretch. But we have also been having talks here and there about maybe putting the game on hold for a little bit. We would still be here pushing content, just… Something other than Rise, to take a break from the project so we can come back fresh and ready to tackle it again. Nothing is set in stone tho, and we would love to hear your thoughts on this, so please let us know!



Finally, we would like to thank you all so very much for your continued support! We are so very thankful for all the love and positive feedback that Rise has gotten so far, and we hope you continue to enjoy this, and many more projects still to come!




And that about wraps it up for today. We hope you all have a fantastic week, and we’ll see you all next Monday for another dev blog. Until then,

Big love, the Necro Bunny team!!!

169 - Dev Blog 169 - Dev Blog

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