必要:
Equirement :
NPC common- https://fairylag.fanbox.cc/posts/9824837
10/17:2.3 fix
6/9:修正跟NPC1有關的服裝
6/9: fixed the costumes related to NPC1
5/4:版本更新
5/4: Version update
3/12:1.6修復
3/12: 1.6 Fix
修了,但沒完全修好
又有bug了,照上次的跨hash渲染,如果同時有兩個同樣的NPC在場就會出問題,所以NPC1用了跟上次的NPC4不同的做法,NPC4雖然也有這個問題,但同時有兩個在場的機率很低,所以繼續使用跨hash渲染,但這個NPC1在封面這個地方一定會有兩個NPC同時在場,無論如何避免不了這個bug,所以這次用的是權重轉移,但這也不是完美的解決方法(唉,我都不知道第幾次說這句話了),bug就是踝足時NPC1的腳掌不會動
目前為止為了這個色差問題,我已經試了修改shader、跨hash渲染、權重轉移,三種方法,還會不會有新的方法出現呢?讓我們繼續看下去
Fixed, but not completely fixed
There is a bug again. According to the cross-hash rendering from last time, if two identical NPCs are apear at the same time, there will be problems. Therefore, NPC1 uses a different approach from the NPC4. Although NPC4 also has this problem, the probability of two NPC4 at the same location is very low, So I still use cross-hash rendering. However, there must be two NPC1 at the same location as above. This bug cannot be avoided anyway, so this time I used weight transfer, but this is not a perfect solution (sigh, I don’t know how many times I have said this). The bug is that NPC1’s Soles will not move when it is barefoot.
So far, I have tried three methods to solve this color difference problem: modifying the shader, cross-hash rendering, and weight transfer. Will there be any new methods? Let's keep watching
新開了discord,可以收到我的更新通知
I have newly opened discord and can receive my update notifications.
https://discord.gg/RAhY5atNTG
revgates
2025-04-02 02:52:03 +0000 UTCblackink
2025-03-01 15:47:42 +0000 UTC