XaiJu
Multiic
Multiic

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0.3.80: hotfix

πŸ›  koboldcpp:
β†’ now upon closing the game processes koboldcpp and electron terminate correctly and do not remain in the task manager
β†’ fixed premature token generation termination (error eos token triggered! id:2)
β†’ parameters adjusted
β†’ fixed the behavior of suggestions and generated options
β†’ maximum response length reduced to 630 tokens, recommended value up to 190
β†’ added a button to shut down koboldcpp
β†’ added information about approximate system requirements on the start screen and in settings (if there are no models in the folder)
β†’ added custom triggers for stopping

πŸ›  fixed a bug with version checking
πŸ›  in the storyline the earthquake animation has been corrected (and possibly some others)
πŸ›  replaced music in the narrative event with fiona in the shower

πŸ’˜ download game :

multiic-win-0380 1.1gb
multiic-win-local-0380 6.4gb
multiic-win-lite-0380 0.6gb
multiic-apk-0380 0.6gb
multiic-linux-0380 1.3gb

*with eos token there were too many false triggers, now in all calls except the main dialogue the option bypass_eos=true is used, I haven't figured out how this affects answer quality yet, maybe it would have been better to tweak the temperature and other parameters, but that wouldn't be universal, since each model, if I understood correctly, has its own internal tokens

0.3.80: hotfix

Comments

You could be right. The rest of the conversation was just between Fiona and Finn, Marc disappeared into thin air or more precisely Marc mutated into Finn. Kinda funny. Knowing that, I can live with it. However, the disable option would still be a great thing.

Touching Evil

thank u :) I will double-check. It might be a model bug where a trigger accidentally activates to bring in another character. if this happens often, I will add a setting to disable the joining of another character, so that u can only invite them from the left menu

Stvoler

Great update. This version works really well. Thank you very much! I still get the message:Warning! Request max_context_length=24000 exceeds allocated context size of 4096, but if I understand correctly the model was trained with a maximum length of 4096 and the message can be ignored. However, there still seems to be sometimes a logical problem. Other characters interfere in a conversation out of nowhere, in this case between my MC Marc and Fiona. But I'm not sure if this is really Finn talking, who hasn't made an official appearance yet, or if Marc is pretending to be Finn, because the text would actually fit Marc. I feel like I'm observing a dissociative identity disorder. I've noticed this behavior a few times before, but not always in the same situations. Is this a bug or is it intentional? It's not game breaking, but it disrupts the flow of the game and causes a bit confusion. Nevertheless, good work. I enjoy the game.

Touching Evil


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