Originally I just aimed for sculpting Dante's body, but it's distracting to not have a dedicated head with it, so...
I'm back to Mudbox again. It's just sooooo easy to use, and probably the least shortcut-heavy 3D sculpt software I've ever seen so far. (tried 3D coat, Blender, ZBrush, Mudbox, Too bad that Mudbox seems the least maintained despite I really adore it ;_;) I guess I might need to adapt a workflow of switching between Mudbox/ZBrush/Blender...
And in a previous post I've mistakenly thought Mudbox can't do remesh...it actually can(kind of)! But still, it can't sew two objects together. And Mudbox can easily crash while retopologizing if applying curves. (my advice is not to use curves as retopo guides)
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本來我只打算快速雕出個蛋丁的全身,用來做後續的造型概念設計,但沒有顆像樣的頭放在身體上,總覺得哪裡不對,所以...
話說我又回來用Mudbox喇,因為它真的很容易上手,需要用到的熱鍵也最少。(個人試過3D coat, Blender, ZBrush, Mudbox。不幸的是Mudbox大概是最欠更新和維護的軟體orz) 看來我可能得依照不同需求、在各種軟體間切換了。
我曾經說過,Mudbox不能做remesh,後來發現我錯了!Mudbox...大致上辦得到!但它仍然無法將兩個物件縫合在一起。另外、使用重新鋪線工具(retopologize)時蠻容易當掉的,個人的建議是別用曲線(curves)做為重新鋪線時的引導。(感覺再談下去就沒人聽得懂了...就到此打住吧)