OStim NG 6.7a
Added 2023-04-23 11:44:01 +0000 UTC!!! Attention !!! When installing this version a lot of MCM settings will reset to default. So if you want to keep your current settings export them before updating so that you can import them again afterwards.
Alignment:
- added a new alignment menu, you can open it by pressing L while a scene is running (can be remapped in the MCM)
- this will NOT load any of the alignment settings done with OAlign, you will have to align all the scenes again
UI:
- the display dom sub and third actor bar options have been replaced with a display player and a display npc bar option
Expressions:
- actors will now automatically look down every then and now while performing any type of oral action
- mouth expression overrides (like for oral actions) are no longer hardcoded and can now be modified alongside all the other expressions
Gender Roles:
- added a role selection pop up at scene start (can be toggled on in the MCM for straight, gay and threesome scenes individually)
- OStim will now properly identify "SOS - No Futanari Schlong - Addon", "3D SOS Pubic Hair for Females" and "SOS NPC Female Pubics" as not a schlong (if you are using any other pubic hair mods let me know, as they all have to be patched in individually)
- the end on dom and sub orgasm options now instead check for male and female (as OStim supports more than two actors)
- added an MCM option to disable SoS genders entirely and only use the games inherit genders
- added an MCM option to make futanari actors use male excitement calculation
Furniture:
- moved bed scenes a little further to the head end of the bed
- moved bed scenes a little bit down, this way they will sink a small bit into some beds, but no longer float so much above others, I think I've reached a decent middle ground
- reenabled the bed realignment MCM setting (it was never gone, just didn't work)
- added an MCM setting for the bed offset (as in the height offset, in case you're not happy with the above change to the height (previous versions had a height offset of 8))
- added yet another experimental fix for NPCs using the furniture that a scene is currently running on (I think this one actually works)
Undressing:
- added an MCM option to also undress wigs, as a lot of helmets which show some hair are also considered wigs (anything that contains any bit of hair is)
QoL:
- added a Bootstrap MCM option to the general page which updates your MCM if it doesn't work automatically (if you can see the Furniture page you are up to date)
Bugfixes:
- fixed improved camera support not working (you might encounter it not working on the very first try after installing this version as the savegame first has to fix itself)
- limited heel offset checks to armor addons that use slot 37 as it just caused too many crashes with various random equipment
6.7a:
- fixed a bug where for some people any scene started would be a solo scene
- fixed a bug where an unknown addon would cause a crash at game launch
- fixed the .pdb file not being readable by crash loggers
Comments
I guess we'll have to wait for the new sound engine then. Thank you, you're doing an awesome work.
CharlieB
2023-05-05 06:06:22 +0000 UTCI didn't change anything about the audio code so I have no idea why it just stopped working for some people. The sound engine in OSA and current OStim is way too unnecessarily complex so by the time I have figured out what's going on in there I am most likely done implementing the new sound engine I am working on right now.
VersuchDrei
2023-05-05 05:40:46 +0000 UTCMale Sounds only work in M+M gay scenes BTW. But M+F straight scenes don't have any male sounds or moans. Even after disabling Osound + Expansion and Naughty Voices, reinstalling Ostim 6.6+/ 6.7, starting a new game. Still can't get the male sounds.
CharlieB
2023-05-05 04:38:39 +0000 UTCDo you people know about male sounds not working in this version? Still not getting any male audio (sounds and moans) after updating from version 6.5e and OSA 1.2. Starting a new game didn't fix it either.
CharlieB
2023-05-05 04:29:03 +0000 UTCHad a weird massive collapse of my Ostim between yesterday and today. Yesterday everything was running OK. Started a new character today and got the “no valid animations” bug. Anyway, stripped out all of my Ostim related mods and reinstalled everything in order according to the installation guide. Cleared my Nemesis cache and ran Nemesis again. I’ll see how it goes. Posting this here because it may be related to upgrading to 6.7a.
Robert Dorf
2023-04-30 01:38:38 +0000 UTCThanks , it helped )
2023-04-26 12:45:49 +0000 UTCDownload the 6.7a hotfix.
VersuchDrei
2023-04-26 06:01:41 +0000 UTCSOS creating ctd even for new game . Source of ctd ostim doll and schlongified faction
2023-04-25 13:21:13 +0000 UTCHow do you know it's SoS and did you install the 6.7a hotfix?
VersuchDrei
2023-04-25 05:39:50 +0000 UTCschlongs of skyrim.esp is crashing my game after updating
2023-04-25 02:42:11 +0000 UTCWill give that a shot
Mark Vernon
2023-04-24 22:06:12 +0000 UTCDid you try bypassing it with PapyrusTweaks bBypassCorruptSaveMessage setting?
VersuchDrei
2023-04-24 20:12:08 +0000 UTCthanks
lolbleach001
2023-04-24 19:03:52 +0000 UTCInstalled 6.7a (was getting CTD error). Received "save corrupt" message on all my saves. Reverted to 6.6.1 and it starts fine.
Mark Vernon
2023-04-24 18:46:51 +0000 UTCThe 6.7a hotfix should solve the issue.
VersuchDrei
2023-04-24 17:46:21 +0000 UTCany solution?
lolbleach001
2023-04-24 16:33:41 +0000 UTCI have the animations but they don't work
lolbleach001
2023-04-24 11:20:38 +0000 UTCOnce
Sigma
2023-04-24 11:18:03 +0000 UTCThanks. Fixed.
Robert Dorf
2023-04-24 10:40:21 +0000 UTCThanks, I will find OSA. DLL and delete it.
Robert Dorf
2023-04-24 09:56:30 +0000 UTCOStim doesn't contain any animations itself. You need separate animation packs for that.
VersuchDrei
2023-04-24 09:56:26 +0000 UTCThe .dll was renamed from OSA.dll to OStim.dll. You probably have an old installation of OStim or OSA lying around which is now no longer being overridden due to the name change.
VersuchDrei
2023-04-24 09:54:52 +0000 UTCIf I try to run this without the previous version of Ostim NG installed I get a DLL error saying this is for an earlier version of Skyrim (I am running the latest version of the Aniversary edition). When I run this with the Nexus version of OstimNG installed, I get a crash when the animation begins. It could just be my install, but I'd like to know if anyone else has a similar error showing up.
Robert Dorf
2023-04-24 09:47:11 +0000 UTCDid you only press it once or multiple times?
VersuchDrei
2023-04-24 07:07:55 +0000 UTCYes.
VersuchDrei
2023-04-24 05:36:46 +0000 UTCI am also getting this issue just using the up key
Sigma
2023-04-24 02:02:25 +0000 UTCI only see animations like bending over, thinking... but not animations with a second or third actor.
lolbleach001
2023-04-23 21:29:45 +0000 UTCI assume you just mean the Ostim MCM settings right?
Sigma
2023-04-23 21:18:47 +0000 UTCwhen i use the up key, oprivacy i have not tested
lolbleach001
2023-04-23 20:42:42 +0000 UTCIs this with arrow up key only or also when you try to start a scene with a mod like OPrivacy?
VersuchDrei
2023-04-23 20:30:40 +0000 UTCwhen I want to start a scene with an npc only 1 player scenes appear
lolbleach001
2023-04-23 19:34:18 +0000 UTCIt contains a few new features and some bugfixes. So you should update.
VersuchDrei
2023-04-23 14:46:07 +0000 UTCIs this the same file as we received in the Beta version 6.7 or should we update to this?
NineTails
2023-04-23 14:02:31 +0000 UTC