Trying a new baking method (again). This time using Blender shading nodes.
Despite being 'complete' this is a work in progress because I rushed through several processes to get this out ASAP for some texture feedback (which would be appreciated).
Overall the goal is to make the texture gradients more natural and less harsh while preserving most details.
I wanted to see how this would turn out before proceeding with a few characters, so if anyone was wondering why I have not ported a gatcha game character recently, this was why.
Anyways Pyra comes in VaM default height and canon height scenes.
Everything is should be complete and at a released ready state, but since I speedran the whole porting process I may need to go back and polish a few things.
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You can find the look here : HERE
Available for Collector Tier and above