Quick update compared to the first one. thanks to your fast bug reports i managed to fix things in record time.
before talking about fixes, here are the new features i added.
Features
aimbot mode / tracking mesh
this is an initial implementation. you can lock onto any point of the car and that point stays locked while you move normally using ...
2026-01-25 18:53:23 +0000 UTC
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This update took longer than it should have. Not because of scope creep, but because a lot of ideas didn’t fit together at first. Some things failed, some had to be rethought, and that cost time.
Exit Car & Walk Mode
while the app is active, pressing E will make you exit the car and walk around freely. to drive again, simply enter the car as usual.
if you exit the car and disable the app, the handbrake will remain engaged. ...
2026-01-17 09:30:37 +0000 UTC
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First of all, I would like to apologize for the delay and for the broken state of the previous Mobile Cam version. A significant amount of work was required to make everything function properly again.
Since I had to rework almost everything from the ground up, I decided to address multiple areas at once: UI, physics, new modes, and bug fixes.
Critical Bug Fix
There was a very ...
2026-01-03 17:38:00 +0000 UTC
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Update Notice
The next update is close.
While the new server-side authorization system is being finalized, the current build is being released temporarily with no licensing or access control.
This version will be available for free during this transition period.
Previous client-side checks were intentionally removed and scrapped. The upcoming update restores access control properly, fully server-side.
Existing supporters remain covered and will r...
2025-12-26 13:58:12 +0000 UTC
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a simple hotfix that fixes the gray screen in the app
2025-12-26 13:13:30 +0000 UTC
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I created this camera app inspired by CamTool to make content creation easier. Everything is very intuitive as long as you understand the concepts of waypoints and keyframes.
Goal
Create TV-style cams in minutes, adjust FOV, and you’re ready to record.
How to use:
1. Create a waypoint path:
- Press F7 to position the camera where you want. This is the st...
2025-12-22 12:01:52 +0000 UTC
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Important: Mobile Cam requires a valid token. After downloading, open token_guide.md and follow the Discord link to request yours.
Get Your Token
### 1. Subscribe to Patreon to *Tier 2*
### 2. Join Discord Link is in your Patreon messages after subscribing
### 3. Generate TokenIn Discord, type:```/gettoken```
You'll receive your token in this format:```RWC-XXXXXXXXX...
2025-12-05 12:43:51 +0000 UTC
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Note: OBS Chase Cam
(Update will be available for download soon)
Main complaints about OBS Chase Cam:
Performance Fix
Created a performance tab so you can enable or disable individual features as needed, including the option to use the vanilla OBS CSP plugin performance.
Token generation and access are handled through the Discord link
After a dedicated cycle of development and testing with a restricted group, this first version of the Walking Camera Mod is ready for release.
The goal is straightforward: introduce human-like movement into Assetto Co...
2025-11-03 00:19:09 +0000 UTC
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(Tested only on Custom Shaders Patch 3.0)
General Overview
Version 1.4.2 of Mobile Cam represents a major technical step forward.
Leveraging the expanded APIs from CSP 3.0, several legacy instabilities were resolved, and a new layer of physical behavior was introduced for more realistic camera dynamics, while maintaining full performance stability.
Technical Improvements
Mouse Control Tab
The mouse now works fully independently from the camera. ...
2025-10-27 23:39:40 +0000 UTC
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We’re getting close to the first release of the Realistic Walking Mod.
I’m adjusting the last details and fixing the remaining bugs. Since the first post, several dev builds have been released and improved.
So, besides smoother movement, the height relative to the ground has been fixed.
Issues with bridges or sinking into the asphalt now happen much less frequently — almost never.
The save/load system is finally functional.
...
2025-10-19 19:42:42 +0000 UTC
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This is officially the start of the walking mod’s development, though it’s already far from version 0.1, where the first idea took shape.
The goal is to make the mod feel complete and realistic, not just a simple “walk forward and back” mechanic like in Counter-Strike. The vision is for it to feel alive.
The focus isn’t responsiveness but configurability and immersion. Imagine being at a car meet in-game and being able to film every angle of a car effortlessly. No stiff,...
2025-10-09 01:03:25 +0000 UTC
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Now, when you’re pointing the camera and an extreme lateral G-force hits, there’s much stronger interference. It makes it harder to keep the camera steady — almost like a G-force recoil (example).
The old “box effect” at max displacement is gone. Before, it felt like hitting a wall or clipping when reaching the limit. I increased max displacement significantly and balanced it with new centering effects.
<...
2025-09-14 00:09:39 +0000 UTC
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Major Development Update
Working with Lua and CSP comes with a limitation: I cannot attach the camera to a specific part of the car. The only option is to attach it to the car’s world position, which is the central axis of the car. This causes the effects to be slightly dampened, but even with this, the improvements represent a significant step forward toward a major update.
<...
2025-08-31 19:43:10 +0000 UTC
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insta360
As I delved deeper into the mathematics behind it, I realized that what really bothered me was the lack of curvature in the bar when it reached its limit. I corrected this by adding curvature so the bar bends naturally at its limit.
Another issue was the excessive oscillation, even when the car was stationary. I had originally added this effect to increase sensitivity and make the bar flex more, but over the course of the project it became unnecessary. You can still ena...
2025-08-21 23:42:07 +0000 UTC
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Arm Out/In Positioning
Added intuitive Arm Out and Arm In positions with proper save/load integration.
Controls: Q for Arm In, E for Arm Out. Positions now persist between sessions.
Car Tracking Enhancements
Improved Car Tracking UI and logic:
I’ve created a public Discord server to organize and expand the ideas behind my camera mods.
There are specific channels based on Patreon tiers:
Support Tier – Access to general chat and free updates.
Tier 1 – Focused on Insta360 and Mobile Camera. Includes exclusive notes, fixes, and direct contact.
Tier 2 – Includes everything from T1, plus access t...
2025-08-03 17:18:49 +0000 UTC
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New vectors added to Mobile Cam in an attempt to simulate arm movement. I tried to fix previous issues and added a soft manual roll based on references I studied. The goal was to replicate the elbow logic: imagine you're holding your phone to film a car ahead — now move your arm up and down to simulate G-force. That’s the motion I tried to capture. It might be a bit exaggerated for now, and there are many new settings, but I’d say some aspects are improved. Just be patient.
Try ol...
2025-07-29 23:28:37 +0000 UTC
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Mobile Camera – Complete User Guide
Welcome! This guide will walk you through everything you need to know about the Mobile Camera script for Assetto Corsa. We'll cover installation, usage, and a clear explanation of each slider and setting.
1. How to Install
Installation is simple:
Extract the .rar file you downloaded.
Inside it, you’ll find a folder (e.g. MobileCamera).
2025-07-22 20:12:55 +0000 UTC
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Here are a few tweaks to correct the lateral pendulum, which was following the car's movement. That was wrong. Now, the pendulum swings correctly: if you turn right, the g-force will push the camera to the left, and vice versa.
2025-07-20 23:50:00 +0000 UTC
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We're getting close to a functional Insta360-style camera with proper vector behavior. I spent a few days studying references and trying to build something "global" where you can choose how much camera sway you want.
Check the video — G-forces are now smoother, and long tracks aren’t a problem anymore (at least not on CSP 2.12). You can also move the camera with the mouse.
FOV still isn’t working right, so for now I’m using photo mode.
Quick tutorial:
2025-07-13 01:15:45 +0000 UTC
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Something had been bothering me in the last versions of Mobile Cam. The movement felt too robotic and linear. Yes, there was vertical motion, but something was missing. That’s when it hit me: there was no shoulder, elbow, arm, or wrist movement.
This stuff isn’t simple. The more axes you add (like elbow and wrist), the more vector values you need to balance. It’s a delicate process to make it feel natural.
I added these extra motion layers — even subtly — and the result ...
2025-07-09 15:29:15 +0000 UTC
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I’ve reworked the Mobile Cam physics with a focus on smoothness and manual control for cinematic shots and drift fans.
The lateral movement was too stiff compared to acceleration/braking forces, so I rebalanced both for a more cohesive feel. Motion is now smoother overall, and you can fine-tune it to your style. It might feel strange at first, but you'll dial it in quickly.
Manual roll control has been added for cinematic or amateur drifting takes.
The "arm out" system works ...
2025-07-06 14:15:19 +0000 UTC
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While working on automatic cinematic cameras, I accidentally figured out the logic for "arm out" and "arm in" animations. So I merged both systems with a few tweaks, and the result turned out better than expected.
How it works:
Think of it like setting keyframes.
This is a simple tool to add or replace the 3D driver model in your Assetto Corsa cars.
Features:
Individual Processing: Select a specific car, see its preview, check its current driver status, and assign a specific or random driver.
Bulk Processing: Automatically add a random driver to all cars that do not already have one.
Car Search: Instantly find any car in your collectio...
2025-06-21 21:01:04 +0000 UTC
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Enhanced Bump Control & Permanent Save System Now Available Car Tracking System & Advanced Physics Controls in Development
You can now enjoy a completely redesigned mobile camera experience with permanent settings, organized tabs, and enhanced bump control that keeps your camera stable.
Installation Steps:
Delete previous versions of RussoZL Mobile Camera
Drop the new v0.9.1 into your apps/lua folder
Drop the MobileCameraConfig.i...
2025-06-15 19:37:26 +0000 UTC
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Responding to recent requests, I’ve implemented a simple save system so you don’t have to reapply your settings every time. I also added short descriptions for each slider to help those who found the options a bit overwhelming — and yes, there are quite a few.
A full tutorial is now included if you want to really understand how everything works and how to find the best setup for your needs. I’ve put the "arm out" feature on hold for now due to the high workload and low return ...
2025-06-11 23:54:37 +0000 UTC
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RussoZL Mobile Cam + Insta360 Can Now Be Installed at the Same Time
New Phone Physics & Arm-Out Animation in Development
You can now have both RussoZL Mobile Cam and RussoZL Insta360 installed at the same time without conflicts.
Installation Steps:
1. Delete previous versions of both apps
2. Drop the new versions into your apps/lua folder
New Phone Rotation System:
The phone now reacts with realistic movement — it tilts, sways, a...
2025-06-08 19:33:24 +0000 UTC
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Russozl Insta360 v0.4.2 - First Test Release
Camera Mod for Assetto Corsa
This is the first test release of the Russozl Insta360 camera modification for Assetto Corsa. This mod simulates an Insta360-style camera with realistic pole physics and smooth movement dynamics.
Key Features
Quick and Straightforward Instructions:
Mouse not working?
Activate the app and cycle through the cameras (F1 or the button you assigned) until you're back in the cockpit view. Then, hold the right mouse button and move the mouse to control the camera.
Camera glitching, floating outside the car, or stuck in a box?
Lower the G-Force Effects values.
Want more body roll and ...
2025-06-07 15:11:35 +0000 UTC
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