I recently experimented with Marvelous Designer to create more realistic clothing drapery. While the dForce in DAZ Studio is good, there are some issues that are hard to fix. I would like to briefly share what I've been learning.
Image 1 used Marvelous Designer to create the dress drapery morph.
Image 2 is how the dress looks like without any morphs applied.
Image 3 uses the dForce in DS to simulate the dress falling with no morphs.
Marvelous Designer is so much fun to use because it gives me the ability to grab a part of the clothing and pull it like in real life. Then it stretches back and fits back on the figure. I moved the front skirt part to the left side and draped the shoulder part of the dress to the sides. This creates a more dynamic look and feels to the render as if our figure is about to undress.
It is doable to use the dForce to simulate the clothing physics, but there are several problems I run into. I can use the animate timeline, but that's a big headache to get looking right. As you can see from image 2, there are several points of contact where the dress pokes through the figure. Part of the leg and several other areas like under the breasts. The key point is the dress poking through the chair and that is incredibly difficult to simulate. There is always the possibility of the dForce simulation exploding too which is a big annoyance.
I'm happy to finally learn how to use another program to further the quality and feel of my renders for my stories. Sadly I cannot get a perpetual license of the software, but your support makes me able to afford Marvelous Designer for the long run since it's a subscription-based model now. I think it's well worth the price since it gives me the ability to create amazing morphs for clothing.
I can't wait to finally show you more sexy undressing scenes.
If anyone is curious, check out The WP Guru's tutorial to get started on leveling up your Daz renders!
https://youtu.be/M9o8skP9kLc
AstralBot3D
2021-01-12 22:50:45 +0000 UTCLoalus
2021-01-12 22:20:52 +0000 UTCAstralBot3D
2021-01-12 21:37:28 +0000 UTC