Side Project Pitch Document
Added 2025-01-20 02:36:58 +0000 UTCWorking title 'Queen Quest'
This story is one that I've had in my head for several months now. During my recovery I binged a lot of Dragon Quest games and was vocal about that, though they've always been something of an influence on my fantasy works even beforehand. Playing through so many of them that I hadn't played before gave me an even deeper appreciation for the series as well as a desire to write something in the same vein as them, something more direct than my previous fantasy writing. The idea evolved from there- especially after I took a break from DQ7 to replay Undertale, of which you will also see some influences- and went through a bunch of different phases until I arrived at this moment where I think I have enough raw thoughts that it's actually worth putting to paper.
I'd like to start off by talking about the Structure.
What I have in mind is episodic. In Dragon Quest games, they almost have a playable cartoon feeling to them in that while there is an overarching story, the vast majority of plots see the heroes stopping left and right to help alleviate the problems of whatever village they come across. Doing so usually moves the needle forward in the ongoing story in some way while conveniently being a cute little story in and of itself.
Most of my writing tends to go day by day, especially in LARPG. While it's a very fun style and I enjoy it very much, I'd like to do something looser. That's why installments of this serious would come in a short story/novella format with slice of life stuff sandwiched between where the protagonist would return to his home base. Rather than trying to release these publicly one by one, I would release them when I feel there is enough material for a volume.
Caring about pacing and actual plot development will be something I won't bother with. I want to write fun standalone things with faster lewd content than LARPG, because I really need an outlet for that. This would still have my hallmark character writing and development, I just would like to challenge myself by doing something more concise on the side of my main project.
Next is the Tone I'd like this series to have.
The world is a really shitty place right now. I'm not at a point in my life where I really want extra cynicism and darkness added on top of it. In Dragon Quest, while there are many dangers along the way, the worlds of each game feel as if they're populated by friendly folk. People genuinely care about each other. You could enter a town and be treated like the villagers have known you your whole life. I really appreciate that upbeat vibe the world of those games presents and I'd like to use it for myself.
There would still be conflict and characters that aren't friendly, especially once the story progresses past the first phase I have in mind where the characters begin entering more hostile territories. It's just that upbeat positivity would be a focal point all around which would apply directly to the protagonist.
The character I have in mind is innocent and pure in a distinctly shounen hero sort of way. I want to write a hero who is for the most part unflinchingly kind without coming off as obnoxious and preachy. Someone who thirsts for adventure yet stops at any excuse to help someone else out along the way. Also decidedly not a murder hobo. Not all problems will be solved by swinging his sword. He's a pacifist by nature but also loves fighting who won't constantly Steven Universe/Talk no Jutsu his enemies unless it's got an actual shot at working.
I wish more people like that existed, and he'd be an avenue for me to explore that specific type of wish fulfillment by having a Superman-esque character defined by optimism and kindness. For me, a hero isn't someone who sets off on a journey to kill anything in his way until he reaches the demon lord. A hero is someone who saves people, who brings light wherever they go, and inspires hope in everyone fortunate enough to meet them.
Basic plot premise.
As is the standard for Dragon Quest stories, the main character is a chosen one of sorts.
The beginning takes place on a continental island where a giant world tree grows. This tree is blessed by the light of the goddess and it projects a holy aura which protects the island from the forces of darkness. Additionally, a giant wall circles the expanse of the island. At the north south east and west are openings that allow glimpses into four separate segmented seas. Think the four Blues in One Piece where they are separated into four hemispheres by the Red Line and the Grand Line. I'll get into the reason why things are segmented later in this document, but just know that I'm using a similar concept to have things feel more videogamey.
Trying to sail out from one of these four openings is all but a death sentence. Each is guarded by a powerful demon lord waiting on the other side, and even if you got past him, the seas themselves are blighted beyond that point and the rest of the world has long since fallen to darkness.
We would open with someone attempting to do it anyway. The man is a knight getting up there in years, probably early 40s. He's been on countless adventures and helped so many people throughout his lifetime, but he's seen everything this world has to offer and a growing sense of unrest has taken hold of his heart. He yearns for more and sails away hoping to get it, aiming to ultimately force open one of the gates.
He gets caught in a vicious storm no doubt caused by divine interference and is shipwrecked on an island right on the brink of where the aura cuts off. A good adventurer is always prepared, however, and he attempts to use the means of fast travel in this world which I'm tentatively calling a Zipstone. He lost it in the shipwreck, though, because of course he did.
He'll try to leave through a raft but storm starts up every time he does. Stranded and hopeless, the only thing keeping him from giving it all up is his piety and belief in the goddess. He wasn't meant to leave, but she didn't have him killed, either. There has to be a reason for his survival. It turns out he was right when a black star falls from the heavens and crash lands on the island with him.
His thoughts explain that while the holy aura keeps out the big bad demon lord types, small fry occasionally poke through the seams. These black stars are the vessel with which demons arrive and he now understands his purpose. He was sent here to ensure that this foe never makes it to the kingdom proper. He draws his sword and approaches, but...
It's a baby.
A baby demon, but a baby nonetheless.
He hesitates because it's cute and he's never even seen a baby demon before. He thought they just formed fully grown out of the darkness or some such. The prime tenant of the goddess is to love one another. It's often said that demons are evil personified, but is this child not a blank slate like any other infant?
He pushes these crazy thoughts out of his mind and draws his sword but ultimately takes the doubt in his heart as a sign from the goddess. He takes the child in his arms and they have a cute moment where he pledges to give the child a chance and see if he can't learn to be a little more human.
The baby giggles, everything seems cute, and then it bites his finger off.
This prologue would end with a funny line like 'and that was the day he became a father and lost a finger.'
To anyone thinking this sounds vaguely familiar, this bit is an intentional homage to Akira Toriyama, loosely referencing the way that Goku is found by Grandpa Gohan. As one of the founding fathers of Dragon Quest, I'm sure I'll work in more references to his legacy here and there in other subtle ways.
After this prologue is when things get strange.
It's 18 years later, they're still on the island, but in that lengthy stretch of time the boy is completely human now. No big deal is made about it. It's treated as if he was always like this. He's a bright and sunny young man now. He's been trained heavily in swordsmanship and understands the basics of spellcasting but has never been able to learn any of the spells his father knows.
They'd be working on a new raft together, but it all goes to shit and they wash up on the island yet again. The MC is dejected. He's lived here his whole life, hunting, fishing and training with his father. He's had a heroes code drilled into him over the years and is a firm believer in the goddess but he finds it hard to keep believing when the outside world is kept away from him. He's told that the world just isn't ready for him, but he's ready for it he declares. He wants to go on adventures, see all the places his father told him about, and he gets really flustered and worked up when he talks about how he wants to meet girls. He gets sidetracked, asking his father again what women are like, leading to a comical scene.
I realize at this point I'm wasting a lot of time describing what would go into an outline so I'm going to speed it up a little. Something big would happen that serves as a big test. Like during their next attempt at sailing away the storm doesn't, but instead a huge monster does and he'd have to defeat it. Doing so would awaken his powers as not a demon but an angel. I'll probably call them Celestials or something along those lines but for this document I'm just going to keep it simple and say angels.
Side note but early on his wings and halo are a transformation and he can only have them out for so long before he can't handle them anymore.
This is obviously a pretty big twist, but it makes everything clear for the old man. There is some prophecy about an angel descending who will save the world and what have you and until now he'd never drawn that conclusion since the boy went from demon to human. Now that he's proven himself and has come of age, the world is ready for him. The battle would see a giant pillar of light erupt out of him that the entire kingdom would see, and when they make it to shore there's already a retinue waiting for them. Magicians worked out several different places they could've ended up or something like that so the kingdom's knights knew where to go.
He's brought to the king, given a few more tests, and after being accepted as the hero of legend we get the lowdown on what is expected of him.
Lowdown.
The hero's prophecy will be read and it includes stuff about him winning the hearts of men and monsters and taking them as his wives. He needs to fall in love with many different heroines who will accompany him on his quest. There are three categories. Hero brides, Monster brides, and Maiden brides (tentative name on that one), with the maidens being supporters who stay back at home.
Home is also an important topic to bring up here, as his first quest will see him unlocking a special one. There will be some tower or whatever where he gains access to a pocket realm created by the goddess for him to aid him on his quest. The intent behind it is to introduce a progression system of sorts as it starts small and he'd unlock more facilities the more lovers he takes. Also, the heroines will be allowed to visit wherever he has used a Zipstone before. More on that later but I am saying that here so that it's established they can go out on their own and aren't trapped in the waifu dimension whenever he's not around.
That said, I'm going to invoke a limit of two party members at any given time so that the scope of stories is limited and manageable and I can more easily keep track of who has been given attention and who needs it. There is slight wiggle room. I will probably introduce a mechanic for him to swap party members in and out albeit a limited number of times a day best used as emergencies.
There will be some sort of justification for why only two party members, probably like he can apply a special status effect to his lovers but only two of them at a time. Angels blessing or some shit. That and it will be a better use of their time to stay behind since we can say that training and learning new spells is more effective at the home base. I'm not ruling out the possibility of a third party member being an upgrade he gets later on but I believe that two girls accompanying him on any one story is a good balance especially since some stories would feature a third party member anyway such as when he is meeting a girl for the first time. I would rather just have him be able to swap more as an upgrade.
Another feature of the base I had in mind is that there will be a offshoot of the world tree present which occasionally grants the hero blessings and gifts the more time he spends with his wives and the more love he expresses towards them. Love and love bombing is going to be a big theme of this story, so it's only natural he rewarded for slice of life filler sex chapters and such.
Speaking of rewarded, I was thinking that every time he marries a girl the goddess would send them a wedding gift in the form of some magic artifact that caters to their individual talents or is otherwise helpful to the party as a whole.
That's the lowdown on his mission when it comes to love and the base, but when it comes the actual quest itself?
His early goal will be to scour the current kingdom in search of six special colored orbs. Anyone who's played a Dragon Quest game is almost certainly familiar with the traditional orb hunt. The kingdom is essentially his starting grounds and he'll have to poke around to find these. It sounds like a lot but he'll be given one of them right off the bat as the kingdom held one in their treasury. When all of them are assembled, they will unlock a special ship that allows safe sailing on the blighted sea.
Beyond the light of the world tree are many other islands who have long since fallen to darkness. On each of them is another offshoot of the world tree that must be restored. Thus the hero will begin an island hopping adventure where he has to visit lots of different themed islands and liberate a demon infested world. That alone should be plenty of content, but it's usually a recurring twist in Dragon Quest games that when you think you're done it turns out there's a whole other world to explore, so if it ever gets to that point the ultimate endgame would be going to the demon world to save them from themselves.
On that note, let's talk about Angels and Demons.
They're the same species. That's it. That's the twist.
No, but really though. The lore I picture is that angels were the direct creation of the goddess and she loved them with all her heart, giving them anything they ever asked for. One day they asked for the power to create life, and mother spoiled them. She was delighted to watch her children create tons of different lands and races to populate them. Pretty much everything except for monsters, which are their own thing I will explain later, was directly created by the Angels. The goddess that humans worship did not actually create them. She's their grandmother in a sense, although humans view the Angels as vessels of her will so they think that they were created by the Angels by proxy.
This is the reason all of the different islands have drastically different themes from each other. They were all made by different angels with different tastes, and each Angel would've left a different impact on the history of that land. Not all of them will view the protagonist kindly just because he is an angel. It's also the reason for the fast travel monuments existing where they do, which I will cover later.
The reason for this is because, as immortal demigods, they lost sight of the love in their hearts over the countless years and drowned themselves in different forms of excess to compensate for their growing emptiness. This excess to find them, blackening their hearts and morphing them into grotesque creatures that don't look anything at all like angels. Horrified, the goddess tore herself from her creations after sealing the worst of the worst demons back up in the Angel world. This took a lot of her strength and ever since she's largely stopped interfering in the world, though she left the world with the prophecy that when the world was ready for it an angel would appear, and when she finally deemed it time, she set the events into motion which saw the child of a powerful demon falling from what is now the demon realm.
Being raised by a loving father brought him back to a neutral state of being and once he'd grown up to develop a pure heart his angel powers emerged.
If you're thinking that because the main character started off as a demon and became an angel that it might be possible for other demons to do the same, you're exactly right. I will state now again that not every problem will be solved with a magic fairytale solution. He doesn't like killing, but he will kill when he absolutely needs to.
That said, the goal of the hero as intended by the goddess is not to rid the world of demons. It's to redeem her children. He hesitates to kill demons because he started life as one. He probably was one until around six years old or so, so he knows from personal experience that they are not lost causes. If he feels there is a chance at redemption, he won't kill a demon. It'll be a good source of conflict for him. He'll make mistakes, wrong calls, and his values will be tested. Not everyone wants to be saved, and not everyone can be saved.
Anyone he does save will turn back into an angel. These characters will likely linger on the islands they tormented to stay there as protectors or wander the world as they search for forgiveness in their hearts.
Demons will be broken up into categories but the main thing between them is that they are all defined by an excess. These don't necessarily have to be sins and I'm definitely not limiting myself to the classical seven deadly sins, though you get the idea from me even bringing them up. They all have forms and powers that correlate to their excess.
I mentioned how there are four segmented seas, and this is because they correlate to the four most powerful angels splitting things up into different sections that they once ruled over. These angels no longer exist in the lower world and have been sealed by the goddess. The area that the story begins in was essentially a neutral ground where the different factions converged to discuss political matters.
One last thing, but I am going to leave the door open on redeemed demons turned angels being able to access their demon powers and prior forms without reverting to evil. The main character is going to have been a lust demon specifically and I plan to have that be the excuse for why he has certain sexual traits that we'll cover later. I also just think it would be a really funny gag if he offhandedly wishes he still had three penises after finding out how good sex feels and then his partner is like wait what?????
Monsters.
I mentioned before that monsters are their own thing. It's not a giant deal in the grand scheme of things but the way I was imagining it is during the act of creation, in other words, turning nothing into something, monsters came into being out of the chaos where nothing used to be before becoming something. If that sounds confusing, it's meant to. It will mostly be a joke. Think of them as happy accidents, which is exactly what the goddess saw them as. Monsters aren't evil by default in this world and many of them are completely sentient. Evil ones exist, but many are akin to animals.
The reason them coming from nothing is important is that despite her love for them, monsters were created without the goddess's love and are thus more susceptible to the powers of darkness held by the demons. Many monsters in our hero's way will be corrupted and thus able to be saved. They'll need to be worn down through combat and baited into using up a lot of their darkness before he can pull off some special purification attack.
Some of his monster wives will start out as enemies like this, others will be friendly from the start, and others might be antagonistic without being corrupted.
Spells and Actions.
Characters will have two resources that power their abilities, mana and moxie. Mana is used to cast spells and perform other magical feats while moxie is a combination of willpower and stamina that fuels physical attacks, battle auras, and the equivalent to skills which I'm calling 'actions'.
A brief overview of the magic system that I've had in mind for a while now. Magic is performed through speaking the divine language spoken by the goddess and gifted to her angels before their fall. Mana is projected outwards through the body from a foci, i.e. a staff or a wand, and then that mana does different things depending on what is dictated by their command. Spells are typically cast through one or two word combinations, with more words being reserved for extremely powerful mages. Saying the word for fire by itself will just cause a fire to erupt wherever the mana is directed, but 'fire' and 'ball' together will create a fireball. A third word would most likely be reserved for adjectives. Big fireball, spiraling fireball, powerful fireball, etc.
This might sound simple on paper, but it isn't. Individual words take a very long time for a mage to learn. They have to study it, meditate on it, and do all kinds of abstract rituals to engrave the word into their hearts for the word to have any effect when spoken, and to make things worse, the same steps must be taken to create a linked spell. For instance, saying fire and ball will do nothing even if you've learned both words. You have to go through the motions as if it was a new word to add that spell to your repertoire. Another factor making it difficult is that as you might expect from an ancient tongue, modern-day mages don't have access to the entire language and the words that they do know are closely guarded secrets that they drip feed to their apprentices.
I think the system has a lot of potential and it's rife with opportunities to show creativity when you consider that there can be multiple interpretations of spells. As one last example, let's go with fire sword. One way to interpret this is by using your mana to create a projectile that launches itself at the enemy, and another might be to infuse your mana into your ally's sword, giving it a temporary buff by lighting it on fire.
Lastly, magic is divided into black and white magic despite having the same source. The difference is that black magic is more selfish in nature and is more suited to stubborn people who insist on changing the world to fit their needs, while white magic is considered more selfless and is tied to words that benefit others, or that otherwise have a holy connotation to them. The line can be blurry at times and it's really just there to explain why people in the setting stick to one or the other with the occasional bit of wiggle room. It's just easier for certain personality types to learn certain words.
On the other hand, you have moxie. It's not only the body's life force, but a physical manifestation of willpower. Another word for it would be stamina, which is what I used in my old fantasy setting, but I got extremely tired of typing 'he poured in all his stamina' and found it very clunky. Additionally, moxie implies a bit of stubbornness and I find that a good angle to explain certain actions that might look like magic. Moxie is using your bodies energy and your will to bend the world similarly to black magic.
In Dragon Quest, swordsmen learn things like flame slash and so on without using any sort of magic, and the explanation here for similar things would be fuck you, my sword is on fire during my attack because I damn well say it is. Learning these actions is not an easy task, just like with magic. It requires intense visualization during training, countless hours of repetition, and so on- at least for humans. Monsters will probably get race specific actions as they naturally become stronger, though if they want to work on their own custom actions they are certainly able to do so.
Moxie is also the excuse for revealing armor, because fuck trying to rationalize that in a cartoonish setting. Armor is typically for show because after a certain point the really strong people don't need it, with the exception of wearing enchanted pieces of gear. The technique will have some name like Moxie Shell or something along those lines.
I think that about sums up everything I had in mind for the combat systems. Maybe down the line I will need to expand on it if it ever gets the point where they start island hopping and new forms of magic are introduced, but that's not a concern I have for the present.
Fast travel.
I've brought this up multiple times, so let's elaborate. First off I need to explain how teleportation works in Dragon Quest so that you understand the inspiration behind mine. In the games it's handled through a spell called Zoom or by using an item called a chimera wing. Wings take you back to the last town you visited, while Zoom will take you to any town you've ever been to. Simple, elegant, and useful.
Let's combine them by making Zoom into an item.
The ancient angels left monuments all over the different islands they created, I'm talking like an obelisk or slab looking thing covered in hieroglyphs and glowing lines of divine power. These would react when presented with a rare and ancient key utilized by their makers now known commonly as Zipstones. There are very few of them in circulation and most are found exclusively in ruins of the previous civilization. Zipstones have to be used at a monument before it can take you back there, and our hero will be given a blank one among his starting gear after the kingdom recognizes him as the hero. They teleport the user, their belongings, and anyone standing on a circular plate positioned in front of the monument. It's not a viable method of transporting bulk goods because of the scarcity involved.
I believe that the restrictions I put on them will make for interesting scenarios, since using it before reaching a new monument is akin to using a chimera wing. It's an eject button and he'd have to make the journey he just went through again to get back to where he was.
His home base will have its own monument and as I stated before his wives will be given the power to fast travel anywhere our hero has gained access to. I repeat, they will not be stuck in the waifu dimension. They can visit wherever they want and the hero can take them on dates to locations he has previously visited. In addition, I think that another reward for marrying his heroines will be the goddess placing a fast travel monument to their hometown if it doesn't already have one. This is because I assume he will gain some wives who live in really rural places off the beaten path and it would be unfair to them if they didn't get to visit their families just because they lack a marker.
LitRPG elements.
At the risk of sounding cynical here, while I really love writing a lot of the gamelit stuff in LARPG, I definitely wish I hadn't gone with a strict stat and gated progression systems. This story isn't me jumping ship to something easier to write, but I want to have the elements I like while excising the ones I don't. This story is my self-indulgent hero fantasy where the main character will accrue dozens of love interests. You couldn't fucking pay me enough to keep track of experience points, stat sheets, and levels for that many characters, and even if you could pay me enough, I wouldn't do it. No, we need something looser because again, putting it cynically, litRPG shit sells and it's better to have it in a novel then to not.
The way I'll do it is that as part of his gear that the kingdom gives him he'll have a diadem that at first acts as a weak sort of system for him. It can scan enemies and items, answer basic questions, and so on, but it won't be super helpful at first. This will change as soon as he gets his home base which is very, very early on in the story.
The home base will have a spirit that oversees it, a monotone female presence that introduces herself as an aspect of the goddess. The goddess holds love in her heart for every living being who ever has and ever will be born, and the spirit is a personification of the love that the goddess feels for the hero. She is her own person but will start as like a floating orb or something before we go down the inevitable 'she gets a magic robot body' angle. Like many of these characters she'll be very flat and monotone and sarcastic, but not as overtly warm and loving as Mia for comparison.
Anyway, she will imbue his diadem with a link to her and all litRPG elements will be filtered through her, an actual character. As an aspect of the goddess she will be a lot more knowledgeable than the item was beforehand, but we'll need to limit things since I don't want her to just drop any and all relevant lore from the get go. I think will say that she was created a very, very long time ago and in that time she has waited all alone in the home base for the day of the hero's eventual arrival. Parts of her memory are fragmented, and that'll also be the explanation on why she has a colder personality despite being the personification of the goddess's love for our hero. She's lonely and more than a little upset he kept her waiting for so long- not that she will admit to it anytime soon.
She'll make up for her knowledge gaps by resonating with the soul or item being scanned, allowing her to present educated guesses in her descriptions.
We will still have levels and level ups but it's loose and more of akin to say... a character automatically leveling up in a D&D liveplay podcast. It corresponds to them getting stronger and adding new things to their repertoire. Another way to put it would be that characters in this will level up because they get stronger and not get stronger because they've leveled up. It's a tool to slap a danger label on something but to give myself wiggle room I'll repeatedly emphasized that just because something has a really high level doesn't mean they can't defeat it. A huge part of the combat in this series is going to be about party composition and tactical decision-making, and on top of that there is the fact that the hero isn't explicitly focused on slaying every enemy in his path.
An example I have in mind- a spoilery one- is that his first super huge roadblock after getting all of the orbs and setting out for one of the other seas will have him face his first demon lord. I plan to have it be a big shock moment because they will have magic advice telling them that this gate is the one of the four they should pass through and his level will be so high that they can't fathom getting past at first.
It will be a total party wipe, but they aren't killed because this demon lord's excess will happen to be nihilism- the hopeless belief that nothing matters. They survive only because killing them wouldn't change anything, and the hero would see this as his opening. He'd challenge him again and again with all his different party members until cracks start to form in his façade and by interacting with people again this demon lord would remember the reason he became so nihilistic and the hero would point out moments where he is a lot more considerate and kind to them, his opponents, then he would reasonably need to be.
It would all culminate in the hero bringing every single party member all at the same time to fight him because the demon lord isn't killing them anyway so the blessing that protects them doesn't matter. This unified assault shows him how beautiful it feels to care about things. The hero and his wives are all so passionate and determined that it he begins to root for them, thus opening himself up for purification.
Since this is like the end of the first saga it would be of the first time we see for a fact that demons can be turned back into angels.
Anyway, I got pretty far out there for a while. None of what I just said has much to do with the gamelit elements but I'm painting a picture of how an encounter with like a level 50 Demon Lord would go when the party is so much lower than that.
Quick aside, but the four demons guarding the four different seas probably won't be demon lords but princes. That way the ones who rule those different seas can be lords. Up in the angel turned demon world minibosses would be demon kings and then the four endgame bosses would be demon gods.
Sexual content.
Obviously the fact that I want to have this series have lots and lots of love interests means will see all kinds of things, especially with me wanting to include plenty of monster girls, but there are a few core things I want to explore with that in mind.
Something that Dragon Quest games do very well I believe is selling you the fantasy that you're the hero. The most important guy who's ever lived. If you've read my series The Corruption of Coye you'll remember that the final sex scene was very colored with hero worship and ego appealing. I really want to lean into that without getting too hamfisted over it. The girls will praise him, compliment him, be thankful for the chance to be with him, and include plenty of hero worship in their dirty talk depending on the girl.
He's very humble about all this, but he's still going to have a praise kink at the end of the day.
Another theme I want to feature heavily is love bombing. The main character falls in love just as fast as Oliver, though there is not nearly as much shame involved for him. Characters will be very quick to say it, and they will say it often since loving one another is one of the main themes of the actual story itself. I also just think it's really hot and will play very well with the hero worship angle.
Much earlier I mentioned that the hero will have some vestiges of his lust demon ancestry. Characters will presume that his seemingly endless sex drive and ability to shoot gallons of cum is just part of being the hero when no that's definitely a racial thing for him. I want his orgasms to be stupidly titanic, like he will literally just keep cumming if enough pleasure is applied. In fact, he needs to enter this state or else he won't be satisfied and will probably get blue balls if he has to stop. He feels bad about it since it means a single partner is often not enough but the girls will all develop their own tricks to get him into this state for at least the minimum amount of time it takes to satisfy his demonic lust.
I'll try not to be too excessive with the excessive cum play (haha) but since this series is more for me I won't restrain myself as much as I've done in all my other series. The hero will also be more of a switch than Oliver but will never be as subordinate as Coye since I obviously don't want to turn off a general audience again.
All of the girls that he takes as wives will have an angelic mark on their bodies in the form of a pubic tattoo. I think it would be a funny reversal for girls to have an angel mark instead of a demon one, you know? The tattoo would also be the lore reason why no one gets pregnant. The goddess has things rigged so they don't because it would get in the way of the quest but they also serve as something as a failsafe. If anything were to ever happen to him, they would carry his child.
Early heroine ideas.
This is all very early on and serves as more of a preview for some of the ideas I'm cooking already. The characters themselves will probably differ a lot from these early descriptions. The first couple are decently fleshed out, however, but disclaimer nonetheless.
1. First heroine will be the kingdom's Princess, who is the party's main healer with a twist. She is going to be a airheaded, bubbly, lost in her own world kind of girl almost like an exaggerated Disney princess but the twist is that she is not the damsel in distress and can damn well take care of herself. Her magical scepter has a button that when pressed opens up at the top to manifest a chain whip ala Castlevania. Healers having the option to use whips is a long-range feature in Dragon Quest games, so this is an homage to that. She dresses fancy everywhere she goes, even when traveling by the hero's side, with a running gag that the bottom half of her dress is always able to be ripped away like a matador's cape to reveal her wearing sleek pants. She's a loving oneesan who studies healing magic to help others and has always dreamed of meeting the hero, so its love at first sight for her.
2. His first monster wife will be a slime girl. If you've played enough RPGs, you might be familiar with the concept of a party member you get early on in your journey who seems very weak and almost like a joke at first only for them to be one of the strongest characters during the endgame. You can even find this in Pokémon, ala Magikarp, and another example off the top of my head is the Pixie who joins you during the beginning of SMT3. This slime girl would fall into that mold. No, I didn't intend that pun until I actually said it.
So the slime would start off fairly weak but her thing is that she has gained awareness from absorbing enough other common slimes that she is able to take a human form and become decently solid when she wants to be. Her first thoughts of sentience would be related to hunger, and that's a running theme with her. She'll always be hungry whether it's for actual food, semen, or other bodily fluids. She falls for the hero after their initial first encounter because he is the first person to treat her like exactly that- a person.
She'll get stronger by eating other slime cores and absorbing their power with her goal to become a Queen Slime, but that won't be where she stops. Slimes are known for having dozens of different varieties, and each of those slime types have their own abilities. She is just a basic blue slime but after becoming a Queen she can start absorbing other types of slimes and after enough she can change herself into them and access those abilities. This probably isn't the actual name I'll give it but you can think of her endgame as becoming a Rainbow Queen Slime- the Queen of Queens Slimes so to speak.
3. I'm thinking that the second hero wife will probably be a petite raccoon beastfolk thief girl. I don't actually have a lot of concrete ideas for her yet besides me just thinking that would be fun but she'll probably be a comedic straightman, easily flustered, not used to trusting other people, what have you. Someone to balance out the overly optimistic main character. Might introduce her when they're looking for info on the location of the orbs and they have to go to some seedy thief town or something.
4. The first maiden wife, in other words a noncombatant, will probably be a harpy girl because I have a very special affinity towards harpies and I'd like one to be essentially the Queen of nestmaking who is in charge of overseeing all the other maiden wives and making sure the homebase is running smoothly. I don't have any more details on her to say yet, though I think part of her back story will be that most of her species traveled all around and takes a lot of mates over the course of their life and while that its own form of love which is no less valid, she yearns to put up roots and be a cute little trad wife. Might be the victim of a loneliness demon corrupting her during her initial debut, that's about all I've got.
5. I don't have a join order for anyone who comes after this point so just consider this me dumping my ideas.
That said, his main spellcaster wife is an idea I'm really proud of and one that I think will be really funny. I plan on one of the hero's father's friends being a big stick in the mud court magician of the King who doubts the hero, and this is his daughter. That's not relevant to much of the following info but I'm just documenting it here because it will be a thing. Anyway, she is half hag. Weird statement to just drop, but allow me to elaborate.
For some reason, the afforementioned super serious hater guy will have at some point in his life made a deal with a hag- you know, your classic old evil witch in the woods who isn't actually human but a monster in disguise. Whether that involved actual sex or not I don't know but it's funny even if it didn't. Whatever actually happened, he wound up with a daughter who is biologically his- he's tested through alchemy- and that was that. Now his role as the hero's skeptic doesn't mean that he is a bad person, he fucking loves his girl even if he is not great at showing it.
For anyone who's seen it, really good frame of reference for the kind of guy I picture her father as is Kallego from Mairimashita Iruma-kun. A super serious, very strong character who is ultimately treated as a recurring gag. For the entirety of her intro arc we wouldn't even know that she is his daughter until the brick joke lands at the end and it's revealed, though there will be references to her having a strained relationship with her father who has shipped her off to the kingdom's magic school where she is having a really hard time.
We haven't talked much about her as a character yet so let's get into that. When I say she is half hag, the main trait is that she will have off-color skin and some splotch marks, as well as very poor posture. Not quite actual scoliosis, but she habitually leans forward like she is an old crone and props herself up with her staff. She can stand upright if you remind her, but will slowly start to hunch again. Not an actual hunchback for the record, it's just a habit. She is very cute in a plain, slightly chubby girl kind of way like I'm known to love so much. Big glasses, long, dark hair, timid.
The reason she is chubby is another hag joke. She really loves baking and she gets- and I don't mean this sexually- extremely into fattening up anyone she really likes. Until the hero she's only ever done this for her father, but whenever it happens it would appear kind of creepy if you didn't know her very well. Think Hansel and Gretel, and her words could be misconstrued as wanting to eventually eat the target of her affections.
Another recurring joke with her is I plan for her to instinctually not be a fan of children. Like she just has this urge to cast curses on bratty little shits if she sees them acting out. Given that she is a bundle of sunshine otherwise, these dark moments where her nature slips out would serve as pretty hilarious contrast.
People in the magic city and the school are hard on her because of her appearance and heritage, so she holds back her true potential significantly in order to not stand out more than she has to. I was thinking that her intro would probably involve the hero arriving in town right in time for some kind of magic school festival and after meeting her acquaintance the party would make it their goal to make her win so that they can request the orb as her victory prize. She would naturally fall in love with him in the process and I think it would make for a funny joke if at the end of the arc she's just kind of like 'well thanks for everything' without having picked up on the fact that he very much intended to take her with him because he's in love with her to. Like, the signs will be pretty blatant but she's just that down on herself that she gaslit herself into downplaying what were very obvious signs.
The hero falling in love with his daughter will ultimately be what wins him acceptance from the guy, and she'll reconcile with her father at the same time, too.
Magically she will know a handful of offensive spells, and some more hag-centric abilities such as status inflicting spells and the words 'Pain' and 'Share' to create a voodoo doll spell. Stuff like that.
I kind of went crazy thinking about all this in the shower the other day, so that's the reason why there's so much more material about her. She is the only one I've actually put a decent amount of thought into.
6. By contrast, all I know about the maiden queen in charge of cooking is that she'll be a big, busty minotaur girl. Nothing more than that yet.
7. Similarly loose is my ideas for the party's heavy hitter. The hero is a jack of all trades with a wide array of abilities, but is not the physically strongest. I was thinking we'd have a stoic, scantily clad fighter girl with a huge axe who also happens to be a werewolf. Don't have much more than that but yeah.
8. Last idea for now but I know for sure I want a bunny girl beastfolk. To those unfamiliar with Dragon Quest, the series has a huge fascination with playboy bunnies. Seriously, they're in every single game just about, usually found in bars and casinos. A notable exception is in Dragon Quest 3 where they are an actual class called Gadabouts. I wouldn't take much from the class, honestly, as they're mostly a joke class. She'd instead be similar to the Luminary class in some games which is the equivalent of a 'Dancer' in other RPG's. They distract enemies through their beauty and learn different types of magical dances to inflict helpful and harmful status affects. I'd probably change the class name to showgirl or something.
I don't have much for the actual girl as a character just yet, but I do have a few loose things. I think it would be fun to introduce her as the party reaches the kingdom's biggest amusement town. Glitz, glamour, casinos and brothels all over the place. I picture her as really soft-spoken and sweet and she would be this town's biggest star. Not sure if I'll go at this angle yet but it would be fun if she is an alcoholic failgirl with a gambling addiction and she is basically trapped there to work off her debt. Thus her story could see the hero hustling his ass off to make an astronomical amount of cash in gambling town to set her free, and maybe somehow ending up with one of the orbs by the end of it, too.
Conclusion.
So, yeah. I guess I have a few ideas for this side project, or something... Art of the main character coming a lot sooner than you may think. Also holy shit I really am back- I just wrote most of this document in one sitting getting 6k words done in a single day.
Comments
I appreciate the feedback! The spiraling was 100% medication related and not burnout. I don’t really get burnout, honestly. I get your concern on 2 but my counterpoint is I want something faster and more loose to counter the slower pace of my main work. There’d likely be lots of character work in between bigger story sections, lots of spotlights and stuff like that. I’m not too worried about it.
PunishedKom
2025-01-21 12:38:18 +0000 UTCHonestly my I only have two concerns for this 1. It seems really ambitious and I would hate to see you bite off more than you can chew and end up spiraling again. Though from what I remember the spiral was more of a medication problem than a feeling overwhelmed problem, still something to keep in mind. 2. Any project with as many love interests as this seems to be going for has a risk of having very shallow and one note characters (outside the MC) and a big strength of your writing, in my opinion, is your in depth characters and their development. I'd hate to see that aspect of the story suffer just because of the more episodic nature of the story. Even with those concerns it's obvious your passionate about this so I say go for it. Worst case scenario you write yourself into a corner and have to either start over or start another story.
Cormag81
2025-01-21 04:25:08 +0000 UTCThank you, yeah it’s definitely overflowing right now lmao
PunishedKom
2025-01-20 19:42:20 +0000 UTCI love that you are back happy to see all the creativity just pouring out of you again.
AzureXIII
2025-01-20 13:01:21 +0000 UTCIt’s Dragon Quest inspired, I’m legally obligated to have first monster wife slime wife.
PunishedKom
2025-01-20 06:45:01 +0000 UTCThis sounds amazing! I love the frieren approach to traveling helping villages with lewd aspects honestly everything mentioned in this made me more and more interested like as I was reading along I just kept thinking of other references that I’ve loved from other media and stories that never got much love and it’s got me hyped to see this come to light! I listened to the first Coye book the other week and I like it honestly I was impressed on how you made the lewd scene work it was such a welcome change to the usual approach I’ve seen plus Elf Femboy is heavy goated lol love it. PS I KNEW IT WAS GOING TO BE A SLIME GIRL AS FIST MONSTER WIFE! the first thing I thought was Slime girl would be rad lol
Jessie
2025-01-20 06:13:59 +0000 UTCOh~ sounds great, can't wait to be properly introduced to him.
duane
2025-01-20 05:51:39 +0000 UTCEh I think you kinda missed the point if you think selfishness is something I’m interested in exploring with the protagonist. That’s already what Oliver is exploring, no need to retread when I’m much more into the idea of a selfless hero for this. He’s already very formed in my head as is thanks to the art of him I already have haha. I’m just waiting till a second pic gets finished before posting him publicly.
PunishedKom
2025-01-20 05:42:07 +0000 UTCI understand what you're getting at with superman and I agree that classic superman is like the ideal hero. But for luffy I'm looking mainly at how he has a solid goal and on his way to said goal he improves the lives of those he meets, and to be honest, most heros can do to be a little more selfish. Like with how your main theme for the demon's is excess of something, to much selflessness can lead to someone who practically gives all of themselves away leaving nothing for both themselves and those they care about.
duane
2025-01-20 05:36:37 +0000 UTCThank you! Luffy is more chaotic good than what I’m trying to accomplish. He’s one of my favorite fiction characters ever in that he’s a hero but doesn’t actively try to improve the lives of people around him, people are better off from knowing him. But at the same time he’s a selfish character whose actions have harmed the world at large (freeing like all of Impel Down just to save one person). I mentioned Superman because that’s a lot closer to a role model than anyone else lol. He gets a bad rep in modern times because of people oversimplying him but he’s just a dude from a stable family trying to do his best and I want heroes like that. That said I don’t really base characters off of others in the way you’re saying, I get ideas and refine them own and point to similar things if there are parallels in what I want to accomplish.
PunishedKom
2025-01-20 04:52:09 +0000 UTCHonestly, this sounds amazing. I mean you've got a lot of incredible ideas here and I'd love to see it all piled up into a great story sandwich. And about what you wanted the hero to be like, since you referenced one piece, Luffy is a great example of what you seem to want, just add in a sex drive and a bit less wanderlust and you'll have a good template for a hero you can twist into your main character.
duane
2025-01-20 04:02:05 +0000 UTCI’m happy you’re intrigued! I’m sorry to hear that though and sorry for the loss. I think the world needs more wholesome stories honestly, hopefully it helps even a little.
PunishedKom
2025-01-20 02:52:42 +0000 UTCAlright not gonna lie I didn't read the whole document but only because just the prologue really intrigued me and I like to be surprised by things that intrigue me so all in all I'm very excited for the start of this one also the lighter tone would really help my own depression I'm very recently pulling myself out of it after my mom died a few months ago so thank you I'm looking forward to the read and I'm happy you're doing better
Justin
2025-01-20 02:46:16 +0000 UTC