XaiJu
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Carnival Girls

(the uncensored 1080HD version is attached)

The old carnival wasn't really haunted! It was just mean old Mr. Winthorpe trying to scare people off, so he could buy cheap land for a new shopping mall! Great job solving the mystery, gang! Now let's celebrate by enjoying the carnival!

^_^'

I was thinking of doing an image set with these two, but for some reason the renders always took FOREVER (when they didn't crash my computer)! Maybe I'll revisit the carnival some other time, but I think in the meantime, I'll choose a different pair to use in an image set.

Oh, apparently in the United States, a property can lose as much as a third of its value if people think it's haunted! Jinkies! We are a superstitious bunch!

(At least, those are the facts according to an episode of QI)

Carnival Girls Carnival Girls

Comments

My computer is pretty good for this stuff, and it usually renders scenes at a workable speed. I mean, of course I could always use a newer more powerful computer, but the problem here seems specific to these two characters. I don't know what I did wrong with their skin, or hair, or maybe some of the clothing textures? It's a lot to calculate I guess. Most scenes don't give me nearly this much trouble!

They might be better, at least when I do the more realistic stuff I've been favoring lately. ^_^'

Is it me or are the male members on your characters getting better? Very cute purple girl. I'm going to have to look up "jinkies". Went right over my head...

louis henderson

Regarding "taking too long to render", is you computer under powered? What could we do to help?

louis henderson

What took the longest with these characters was the lighting, and I'm still not sure why. There's something about the texture resolution or the skin and hair shaders on the characters that made rendering times a bit ridiculous (to the point of sometimes crashing my computer). The way I approach lighting is to try a basic lighting setup, then render the scene and see how it looks, add or subtract some lights (usually add) and render it again and see how it looks, and keep tinkering like that until it starts to look right - so extreme rendering times really get in the way of setting up the scene. This particular image took about two days I think? You're right that the carnival setting was from a pre-made set, although going from that to a workable scene took a bit of time. Probably two or three days to get it looking right by itself. Partly because I put in detail in areas I hoped to use for a set of images, and ended up only focusing on one area because I was so fed up with the rendering problem. There's a carousel, a Big Top tent with a stage interior, a ferris wheel - plenty of other places these two could be enjoying. Like I said, I'll revisit those some other time.

^_^

That's a good point! I'm not sure if the American real estate market takes these things into consideration. ^_^'

I am amazed no one else has mentioned it, so my comment for this picture is quite simple: Jinkies! ... I will see myself out now.

sblgpfan

Kind of curious, how long does an image like this take? I can imagine it taking a while just for the character models, unless they were already done, and then background setting is I'm assuming generic carnival environment that either comes with your 3-D software or something you can buy since building all that from scratch would take ages. But there is the positioning, the lighting, rendering, etc

swerner

"a property can lose as much as a third of its value if people think it's haunted!" Doesn't that depend on who's doing the haunting? I can see how having The Magistrate's spectre breath down your neck might be bad for business, but surely if it were the ghost from SFK3 manifesting in the property that would triple the value before you could even say "Sweet Odanna".

Tondor


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