XaiJu
PDRRook
PDRRook

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FMO:In Absentia GUI sneak peek ๐Ÿ‘€

The game screen will include an inventory for items you pick up along the way and a tooltip for codex entries and new terms. Thereโ€™s also a mini interactive map of Nefas, with buildings as buttons.

Other than that, weโ€™ll have 3 backgrounds for MC: convict, clergy, and charlatan. Each background will have a separate introduction scene (ala DA:O origins) allowing you to meet different characters and some of the previous ROs. 

For the demonic traits, for now I am going with generic avian or civets variations (maybe something marine too? Not sure yet) with some โ€˜setโ€™ characteristics but open to headcanons and out-of-game customization.

There will be no personality stat(s) this time. I will instead add more reactions/choices. Since the script will be much shorter than the base game, I can freely play around with smaller branchings.

FMO:In Absentia GUI sneak peek ๐Ÿ‘€ FMO:In Absentia GUI sneak peek ๐Ÿ‘€ FMO:In Absentia GUI sneak peek ๐Ÿ‘€ FMO:In Absentia GUI sneak peek ๐Ÿ‘€ FMO:In Absentia GUI sneak peek ๐Ÿ‘€ FMO:In Absentia GUI sneak peek ๐Ÿ‘€ FMO:In Absentia GUI sneak peek ๐Ÿ‘€

Comments

Thank you! :D

PDRRook

It looks great so far ๐Ÿคฉ

Jessie


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