XaiJu
Mirsario
Mirsario

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Overhaul Major Redesign Update 4.0, baby.

oh heck.


The biggest Overhaul update to date is finally here, bringing in completely re-imagined combat with auto-reuse, improved visual feedback, and unique gameplay between broadswords, axes & hammers, as well as a colossally impactful critical strike rework, community-voted sleeping feature (suggested by Niko), compatibility with >=v0.11 and  DradonHunter's 64-bit tModLoader versions, improved compatibility with other mods' content, plenty of Quality of Life changes, and never-ending amounts of bug fixes and optimizations that were needed so much. Was that one sentence?

 

-== Download ==-

From ModBrowser: Link

(OR just type "Terraria Overhaul" in Mod Browser!)


-== Noteworthy Features ==-

Auto-Reuse

Pretty much all items that had auto-reuse in vanilla just got it back. Charged shots/strikes are now done with right click, and modded items' functions were moved to middle mouse button. No more finger pains! ..You can still move them, right?


Critical Strike Rework

The most experimental feature ever added to this mod, and my declaration of war on random. The rework consists of removing random crits, and  making crits instead be charged up through dealing damage, greatly expanding combat, punishing the player for getting hit with charge loss,  and opening up new possibilities for other item overhauls. Step by step explanation:


Axes - Bleeding

Axes now inflict bleeding on charged strikes, with the effect stacking up multiple times (unless strike is critical, in which case the damage will top over the ceiling immediately). First time in Terraria, the damage inflicted by bleeding debuff will be based on the  weapon that caused it. Note that bleeding is affected by enemies' defense, and some enemies are even immune to it completely! 


Hammers - Stuns

Hammers will now briefly stun enemies on charged strikes, and stun them for real on charged critical strikes. Stuns immobilize enemies, make them unable to deal contact damage, and decrease their defense. Hammers also have slight passive defense penetration, making them effective against enemies of not your size, mirroring axes, which work best for unarmored enemies.


Broadswords - Killing Blows

To make broadswords not fall behind hammers and axes after their newly added bleeding & stun inflictions, I added a feature called "Killing  Blows". Every charged strike with a broadsword to an enemy that has  less than 1/3 health will deal double damage and make a really, really satisfying sound. Of course, this turned players into unstoppable killing machines at some point, so, to balance it, I slightly rebalanced velocity based damage for all melee weapons.


Bow Rework

Bows have been rewritten and redesigned from scratch, fixing pretty much all the issues the previous bow overhaul had.

The new bows function as follows:

All this is accompanied by damage rebalances and new enjoyable visual feedback.


Sleeping

Skip boring nights by actually sleeping at least once in your lifetime! This feature, suggested by a discord user with endlessly unique nickname 'Niko', has been voted for by the mod's community in Discord, and somehow got more votes than "Config Update"! Are you annoyed? I'm annoyed. Sleeping's cool though, and feature complete. You even get to hear some nice music when you sleep, so it's superior to the real life counterpart.


Networking Rewrite

Networking has been pretty much rewritten from scratch, and I fixed plenty of MP related bugs. It's cool!


New update notifications

Get your bugfixes right in your mailbox!


tModLoader v11 and 64-bit Compatibility

Overhaul finally works with DradonHunter's Unofficial FNA/64bit tModLoader, and also now supports tModLoader v11, while still working on v10! It doesn't mean that I recommend anyone to immediately move to one of them, though.

NOTE: It's temporarily recommended to generate worlds with overhaul off when using 64bit.


..but wait, there's more!

What I've covered is just a tip of an iceberg. Even I don't know how much more stuff there may be.. I mean, it's not like I wrote a discord bot to keep track of changes better. Speaking of changes, the not-so-full changelog is right below.

 

-== Changelog ==-

Added:


Changed:


Combat:


Music:


UI:


Animations:


Multiplayer:


Optimizations:


Fixed:



I need a break.


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