Hey. I'll be quick with the summary, since it's the night before my birthday, and I should probably get rest. There hasn't been a beta for a while, since I've been quite busy with TML & my engine, and haven't had a real theme with the commits I did for Overhaul, until now that is.
The biggest new thing is that vast configuration is finally happening on 1.4. I've implemented a new configuration design, in which it should be way easier to add new config entries. Additionally, localiza...
2021-06-13 23:47:43 +0000 UTC
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Hi! In this beta, I messed with 3 things I wanted to/should've messed with since a long time ago: wall-based outdoors sound occlusion, a more purist-friendly player movement system hybrid, and gun recoil. The latter is highly experimental, so feedback on it is more welcome than ever. In the future, I will start removing random spread on most guns when recoil is enabled.
-== Changelog ==-
Commits: 2021-05-12 23:27:11 +0000 UTC
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FIX1: Updated TML nightly build to use debug configuration (not sure why it was 'release'), fixed the mod's code injections crashing on TML release configuration. Redownload TML together with Overhaul.
Greetings. With this brand new beta, I've been having quite too much fun meddling with new features that were recently made possible by the long-awaited merge of TML's biggest GitHub pull request ever, one that:
- Moves the game from Mono & .NET Framework 4....
2021-04-29 00:46:03 +0000 UTC
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Hi. This rather late beta brings an experimental mana overhaul, a basic magic weapon overhaul, a reimplementation of health drops, the return of the crosshair (with finally added outlines), and some fixes.
(I'm currently busy trying to deal with some real life stuff related to Russia's utterly corrupt passport offices and horrible constantly active army conscription. My overall workflow will most likely slowdown by a tenfold for a while. That's the best case scenario, in which I actuall...
2021-04-10 23:08:52 +0000 UTC
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The third beta is here, and it finalizes (for now!) the new broadsword combat, reintroducing charged attacks and killing blows (now they're true to their name!), improving in-air melee combat again, and improving ALL combat & gore audio by a ton. Also fixes some horrible issues.
The result is quite fun.
-== Changelog ==-
Commits: 2021-03-19 22:04:13 +0000 UTC
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The second beta is here, bringing a preview of the new epic melee combat, perfected muzzleflashes for guns, and a few other changes and additions.
EDIT: Backported some fixes to this beta for the public to not wait a week to see them.
Be sure to redownload tModLoader too when updating the mod.
-== Changelog ==-
Commits: 2021-03-06 14:37:38 +0000 UTC
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Heya! Here comes the first (of many) beta releases for 5.0 Overhaul for 1.4 tModLoader (which will be included with every release.) These will be released for patrons every time I add or reimplement a feature or a part of it, and will turn public one week after their posting. Everyone can also just compile the mod themselves, as the 1.4 version is open source.
-== What's in ...
2021-02-27 14:10:02 +0000 UTC
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Hey. This is yet another maintenance patch for the 1.3 Overhaul version. It fixes 10+ bugs (one of which has been making multiplayer way more horrible than it should've been, for many years), changes default configuration settings to be more accessible for new players, and fixes Mana Flower being utterly useless. Also, Antiaris will no longer cause your Overhaul's console to open every time you load them together.
If nothing went wrong, this will hopefully be the last 1.3 update, and I'...
2021-01-25 19:40:22 +0000 UTC
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Late merry Christmas, and early happy new year! I'm back with another maintenance update of (already legacy) 1.3 tML Overhaul. This one contains bugfixes (most importantly, a fix for a single-character typo that mADE SOME BEES HAVE OVER 600 HP), as well as a few changes in place of features I promised to do a while ago, and ultimately forgot to, until now. There's also a slightly less awful mod icon included:

2020-12-27 15:32:43 +0000 UTC
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(hoo-boy that video is compressed)
Hey. If you've ever been to Overhaul's discord server, then, with a chance that is way lower than 0.01%, you might've heard of the mythical 'MinecraftOverhaul' that I might have or not made about a year ago. I've recently felt like throwing away 1 day of my life into the horrible abyss that is java development, to split and rewrite a part of that mod into another, smaller one, and this is the result. The following (currently only fab...
2020-12-08 12:00:23 +0000 UTC
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Hey. This update is just a fix for the 'X should've been detoured!' crash, which started occurring after 4.5.1.1, mostly on Linux & Mac. tML 0.11.7.9 was planned to come out on 16th of November to fix this, but it didn't yet, so have this instead.
Also, by updating, you'll finally stop getting stuck in that loop of "update available" messages (which was caused by Mod Browser being bugged and rolling back 4.5.1.3 to 4.5.1.2), as I believe that mod browser should now be relatively sta...
2020-11-18 16:32:16 +0000 UTC
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Hey. This is a small bugfix update that eliminates some clashes with other mods, and polishes thrown explosives, because those were rather terrible. Really. They were.
EDIT: Replaced with 4.5.1.2, then 4.5.1.3. These 2 builds fixed a ridiculous conflict with ModHelpers' peepeepoopoo code, a freeze that occurs when trying to open blocked doors, and they also nerfed "giant bees", because someone complained far too much than normal.
EDIT: Fixed the m...
2020-11-13 21:04:29 +0000 UTC
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Hello again. It's certainly has been a while since I posted here. As I previously planned, I have been hard at work on tModLoader and Overhaul for 1.4 in between my other, more serious projects. Now, however, I felt like it was time to finally patch some issues in 1.3 Overhaul that a lot of people complained about, so that's what I did.
This update contains fixes for a bunch of annoying bugs,...
2020-10-06 01:03:52 +0000 UTC
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EDIT: Added 4.5.0.4.
Hey. Just a quick post about 4 sequential patches with 13 bugfixes in total. One of fixes fixed mod conflict related crashes people could get in first mod load in a session. Another - tools being totally broken.
-== Download ==-
From Mod Browser: Link...
2020-05-21 14:40:54 +0000 UTC
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Heya. Just a few hours before everyone forgets about mods to go play vanilla 1.4, here is this mod's final feature update for this version of the game, before I move onto working on 1.4 tModLoader. With this update, Kirbyrocket's amazing remixed soundtrack is now COMPLETE for the time being, with 46+ tracks b...
2020-05-16 14:36:51 +0000 UTC
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Heya. I'm back from hibernation with this general update that is definitely not the Config™ Update™™ you expected me to make in the time I appeared to have. It contains 37+ much needed bugfixes (one of which fixes the autoupdater, oh how sad it is to have a broken updater), requested QoL changes, one of which is super important, and 8 new music discs, for fun. And some questionable changes rela...
2020-04-30 00:37:56 +0000 UTC
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G r e e t i n g s . This is yet another general fixing & polishing update, which is a part of me rewriting Overhaul's internals to not be ashamed of it and to prepare for 5.0 Configuration Update. There's also few gameplay additions and changes, so read the changelog, and enjoy.
-== Download ==-
From Mod Browser: 2020-01-26 04:28:44 +0000 UTC
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NOTE: If you're updating from 4.3 through in-game download, you may get stuck at the very end due to a bug in there. Either use manual downloads below, or turn the mod off, restart the game, and update it through mod browser. Unepic, I know.
Bugfixes, bugfixes, bugfixes, and bugfixes. Also moved the mod to tModLoader 0.11.6.1, which also has bugfixes!
-== Download ==-
From Mod Browser: 2020-01-02 01:51:07 +0000 UTC
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Greetings, and happy new year! I took my time fighting with various technical issues, since the pre-release that was posted here, but 4.3 is finally done and runs quite well.
As I've previously said, it is a general improvement update, which improves mod compatibility, adds texture pack support (or, well, support for texture packs to support ...
2019-12-30 23:05:45 +0000 UTC
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Heya! This is a pre-release of a general improvement update, which improves mod compatibility, adds texture pack support (or, well, support for texture packs to support us), adds some configuration options, patches the hell out of the last update, and introduces audio filters like reverb and low-pass filtering, something I'm actually excited about.
Why there's a pre-release? I've done ...
2019-12-02 14:33:19 +0000 UTC
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Hey. Music Update II is here! This update adds long-awaited 16 new tracks that Kirbyrocket has been working on for nearly a year now, as well as 5 updates to already existing tracks. Consider supporting him if you like the OST, because he'll soon start offering bandcamp downloads.
...
2019-10-30 02:27:08 +0000 UTC
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9+ bugfixes, some for issues introduced in 4.1, some just ones I forgot to do earlier. There's also been one change to get Calamity's fake-worse-throwing (aka rogue) weapons get Thrown item overhauls, like exactly same throwing & throwing melee weapons do.
-== Download ==-
From Mod Browser: 2019-10-28 14:46:30 +0000 UTC
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Greetings! After many delays and accidents, 4.1 has finally arrived. Besides fixing a whoopin' 57 issues (some very old, some very important), this update adds multiple quality of life features, implements a few community suggestions, and applies some polishing & balance changes I think this mod needed for some time.
It also introduces an epic localization system ( foreshadowing an...
2019-10-27 10:01:03 +0000 UTC
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Few more important fixes for this epic bugfest of an update.
Most importantly, this fixes the following:
- Softlocks when running out of ammo with some items during combat.
- Various issues with music from other mods (Thorium, Calamity, etc.)
- Lower half of (mini-)map not being rendered on some world sizes.
- Plenty of crashes, freezes and random issues related t...
2019-08-03 22:10:36 +0000 UTC
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(How beautiful these thumbnails are...)
Heya! This is a long-awaited fix for issues the last update was filled with. Should've released it way earlier.
Shortly, the most important fixes were of the following issues:
- Random immediate crashes to desktop with no errors;
- Freezes to desktop with no errors;
- Audio not working on Linux & Mac;
-
2019-08-01 01:18:18 +0000 UTC
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Plenty of crash and bug fixes for the recent update. See the changelog below.
-== Download ==-
From ModBrowser: Link (OR just type "Terraria Overhaul" in Mod Browser!)
From MEGA: 2019-07-09 14:21:32 +0000 UTC
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oh heck.
The biggest Overhaul update to date is finally here, bringing in completely re-imagined combat with auto-reuse, improved visual feedback, and unique gameplay between broadswords, axes & hammers, as well as a colossally impactful critical strike rework, community-voted sleeping feature (suggested by Niko), compatibility with >=v0.11 and DradonHunter's 64-bit tMod...
2019-07-07 23:22:05 +0000 UTC
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Hell ye! Raising Major version number in the last moment once again!
Heya. The new Overhaul update (previously called 3.3) is finally pretty much ready to be released to public, but, since I didn't do much betas in last 2 weeks, it's only sane to delay the public release by 1 more day to make sure that there's no game breaking bugs and that the...
2019-07-05 16:48:13 +0000 UTC
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Few more fixes, including a fix for support of tModLoader's 0.11 BETAs.
-== Download ==-
Debug: From MEGA
-== Changelog ==-
Improvements:
- Crit meter will now be hidden when player opens inventory, since its position conflicts with minimap buttons.
Fixes:
- Remov...
2019-06-13 19:06:25 +0000 UTC
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Few quick item overhaul, technical & multiplayer fixes.
Download: From MEGA
Fixes:
- Fixed Minishark and other miniguns firing at very low pace.
- Fixed thrown weapons like Bone Glove not using ammo and not basing projectile velocity on ammo.
- Fixed "Unable to cast object of type 'System.Single' to typ...
2019-06-13 00:02:21 +0000 UTC
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