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Strat-edgy Designs | What I want In RPGS - Part One: A minimalist Design

Here's the first part of a five part design series in which I explore different systems in RPGs and how they can be designed more efficiently and in a more emergent gameplay model. I'm looking for feedback so hit me here with some comments. Do you like this series, do you have gripes, and so on. Thanks for your support!

Strat-edgy Designs | What I want In RPGS - Part One: A minimalist Design

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