XaiJu
Faustto
Faustto

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Growing Explorations v0.4.1 - Bug fixes

So, as there were quite a bit of bugs with the new version, I went ahead and fixed them. Here is what has been fixed:

- Elf skill now rewards XP when killing enemies

- Dwarf skill movement

- Level up cards spam click crash

- Potions freezing movement

I also descided to make the old versions of the game available for patrons, so you will be able to see how the game is changing!

The game's link is the same as always:

https://faustto.itch.io/growing-explorations-early-access/patreon-access

Growing Explorations v0.4.1 - Bug fixes

Comments

Makes sense about 3, and good to hear about 1 and 2! I look forward to seeing what you cook up :)

Ver Greeneyes

Thanks for the in depth reply! Here are my responses to both: 1) I saw that bug after releasing the update and fixed it, but as it is not very problemetic I didn't make a quick fix update. 2) As for your suggestion, the current update will overhaul the leveling system, so you won't really be able to save lots of points. As for making the points retroactive, I have thought of it, but as it is already pretty easy to become pretty much overpowered, I decided not to do it. I will think about it again as I do think it kind of ruins the leveling experience. 3) Limiting the minimum amount of damage is to make it so you won't be able to just go and defeat a boss at level 1 with just dodging their attacks. The player takes a minimum of 1 damage as making it 0, makes the game too easy with just a few points of defence and resist Combat as a whole is getting revamped, so it would be quite different from what it has been until now. This means balance will also be redone

Faustto

Thanks for the fixes! I haven't played to the end of the current content yet, but I had one suggestion and one bug report: * Bug: Sometimes when I save to save slot 3, it also updates the image for save slot 1! However, I think it doesn't actually save to slot 1 as when I reopened the game it showed the previous save. I don't see this every time, not sure what triggers it. * Suggestion: Make gains from spending growth points retroactive. For example a level 5 elf might have 3 points in strength for +3*0.7 (for a total of 3.1) then spend a growth point on Frail. Right now the strength stat doesn't change, but it would be nice if it retroactively made the bonus +3*0.75 (for a total of 3.25), so you aren't encouraged to hoard your points until you've grown enough (because really, when is it ever enough? :P) Oh and I was wondering about something: I noticed that with 1 strength, you deal 0 damage to wolves - but raising my defense didn't seem to lower the damage I *take* to 0. Is it possible to lower it to 0 or do you always take at least 1?

Ver Greeneyes


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