XaiJu
halftilt
halftilt

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Status Update: Beta Release Date

I'll be posting an Early Access Beta version of Lustiest Lair within the next two weeks -- you can expect to see it here by the 16th of this month, by the latest. I'm working on fixing a few bugs as well as waiting on a few assets to be completed. In the new update you can expect to see the new monsters spoiled here along with a few changes to some of the boss fights along with fixes to the bugs in the version currently on Nexus.

I'll be sharing a link to the updated patch notes once it's finally released if you're interested in a more detailed report of what's new and what's changed.

I'm interested in any feedback on difficulty, text/dialogue or if you're able to find any bugs -- otherwise, I hope you enjoy the work that's been done so far -- I'm excited for where LL is going and I'm looking forward to releasing to you all shortly! Thanks again for all the support!

Comments

That's strange. I've done a few new games and haven't ran into any dogs during the Old Road scene. It's even weirder because you aren't the only person that has reported this. Are you sure there isn't another mod doing this?

Halftilt

You could always switch them out manually. I did back before Hersir was on board.

Wizrad

While I like the new encounters, quirks and diseases, is there anyway to maintain the original UI and skill graphics?

Chem321

also yea for more content.

Wizrad

Feedback: Old road fight is too hard. Doggos apply too much bleed and are too dodgy for only Reynauld and Dismas (and no bandages).

Wizrad


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