[Housekeeping Preamble]
This last update really took a lot to crank out (see: using trig to calculate the current state of a projectile based on it's angle and velocity X seconds ago, to track the milk stream which has no collision), but now I can throw the Diffusion stuff I've been working on back into the mix, should see some updates on that front as well, soon
Minor update to the Hucow simulator, nothing crazy, but a few little tweaks that make the experience a little more entertaining. Still haven't implemented the Major Features that I think will really make it shine (Mood, branching dialogue, altering potions etc) but have to write the foundation for those features to shine
While I initially planned to restore the bottle/potion/item system in this version, I sidelined that to push out the backbone of a dialogue system first. I realized in testing that half the fun surrounding various concoctions is the commentary it prompts and consequences it entails
Note that the largest sizes attainable at this state are not the largest sizes I have planned, but I'm saving the 'End Game Content' for later, no point spoiling the fun by stumbling into the finale tier sizes this early
Please let me know via email or Discord if there's any bugs, or if you have any feedback or ideas!
---- V 0.2 (this version) ----
- Misc Bug Fixes, performance improvements, misc polish
- Milk can be collected in a bucket, stored in a container and sold once filled
- Showcase of basic dialogue system
- Colliders slightly improved at largest WG sizes
(Currently, the Feed, Work and Chat options are particularly barebones, just for the sake of demonstrating the functionality)
---- Features WIP ----
- Finish advanced lactation, milking, WG mechanics. Alternate methods of delivery/collection
- Settings menu (Force Symmetry, optional performance options, etc)
- Item store
- Items, food, drinks with various effects
- Item related 'minigames'
- Save, load feature (individual progress can be kept and transferred loaded between different versions as updates add features)
- Affect mechanic (current mood, relationship strength, etc)
- Advanced Dialogue, branching dialogue and alternate routes
- Relationship progression mechanic
- Misc scripted events
- Misc polish on menus, feature navigation
- Morph Optimization
- Option to load alternate/custom characters (without breaking things)
- Option to load and buy custom outfits
---- Known Bugs ----
Bug in code; the 'Too Expensive' price indicator won't always disappear when leaving the store
Dialogue doesn't save between game saves, and will repeat between sessions. This will be addressed when implementing a game state save/load feature
Saving/loading the scene outside of the Primary Menu may break something. The current scene is not yet optimized for being saved/loaded with VaM default scene save tool
Double-click any button at your own risk; nothing extra should happen, but it will probably break something
Some users, depending on your VaM build will receive a "Could not load json Custom/Atom/Person/Clothing Preset_BasicX.vap" error message, and the store/closet won't work properly. You can manually fix this by unzipping the .var file, dragging the contents of "bury.HuCow_Simulator_Demo.3.var\Custom\Atom\Person\Clothing\" into your own local "C:\...VaM\Custom\Atom\Person\Clothing\" folder. Similarly, you should probably do the same with the Hair, Skin and Morphs folders within Atom\Person, in case they misbehave as well
Spagetti Dog
2023-08-13 06:37:05 +0000 UTCBury She
2023-08-13 03:06:59 +0000 UTCSpagetti Dog
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2023-08-11 15:53:01 +0000 UTCDude
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2023-08-11 06:18:37 +0000 UTCMisty F.
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2023-08-11 04:29:35 +0000 UTC