XaiJu
Tooley1998
Tooley1998

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Lay of the Land 0.10.0 Experimental 1

This version has been deprecated. Please download the latest version found here:

https://www.patreon.com/collection/319316

WARNING

This version of the game is missing content and has not had a QA pass. Please do not play this version if you are just looking to play the full game.

Hey everyone,

A bit of a different update here. As you may or may not know I've been overhauling some of the world generation system and assets. I thought I'd put out an experimental update to get some feedback before I move onto overhauling the Outback Canyons and adding the new biome. This version of the game contains only the Mystical Forest biome.

I am interested in the performance, visual and gameplay implications of these changes. So please do leave your feedback

Thank you for all the support and I hope you enjoy the game :)

How to Install and Play

Windows: https://www.youtube.com/watch?v=hziOuVMNK50

Linux: https://www.youtube.com/watch?v=ED76hQ8cHfM

Changelog

Gameplay

World

Physics

Rendering

Misc

Fixes

Comments

thanks for the feedback. performance on the CPU side should get faster over time as I make more improvements. I don't know how much GPU performance will improve the GTX 1070 will remain the minimum target hardware.

Tooley1998

I receive similar performance with an RX 480 (8gb) + 5 5500 (Thought I'd mention just to help give an idea of minimum specs on AMD hardware). I was curious if you're planning on releasing an update that improves performance/adds more customizable display and graphic settings? I checked the Roadmap and there wasn't any mention, but I thought I'd ask anyways because that seems like a more under-the-radar change. Love the game btw, one of the best games I've played in a while.

LOstDev404

you can join the discord here https://www.patreon.com/c/tooley1998/membership

Tooley1998

exist a discord? (is my first patreon subscription, idk how this works)

Sci

Thanks for the feedback :)

Tooley1998

thanks. yes caves are planned for the future

Tooley1998

I recently tried digging a tunnel too, and it was so cool! Gave me so many ideas for a base of operations.

Joshua Angues

Performance (FPS AVG): 0.10.0: ~30FPS, dips slightly when leaves are removed (expected) 0.9.1: ~32 FPS, dips slightly when leaves are removed (expected) With a GTX 1070 + i7 9700k + 16 GB DDR4 RAM (~3200MHz) Improvements: * Automatically picking up smaller voxel clumps is a good QOL change * Fractured pieces make tree-cutting slightly less tedious * New rock formations and placements add some nice realism * Dead trees add some nice realism Criticism: * Trees are a bit too thin and tangled, their branches should be slightly fewer and should be slightly thicker & longer * Trees are generally too small, resulting in the biome looking like an overgrown meadow rather than a forest, even more than before. I suggest that the trees should be a hybrid between the old and new models * The new plant types add some nice variety but make the ground look slightly messy

Phillizae

Woah, this is all super cool! I do like all these additions, and I don't mean to diminish that when I ask, are you planning on adding cave generation? Last update I dug a giant tunnel for a few hours just because it was fun, I think if there were some caves it would be really cool!

Christian Smith


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