Heya guys, it's been a while! I will keep you updated in a separate post but wanted to share the progress I was able to do so far.
I have recently finalized a checklist I needed to do to update the base face so that it can be shaped better to any NPC frame. This means any tweaks on custom sliders in-game will be a lot smoother for any potential character customization in-game. But some other updates on the checklist make sure the face looks generally better in some areas, by being made to have better proportions/sharper features.
*images are in order with before/after previews
- Teeth: Added in new teeth & gums from a free 3D model. I have modelled it slightly and will be adding new textures. This one was a long time coming, found it important for future close-ups in BJ scenes
- Lips: Organised surrounding edges, added in detail and sharpened the top & bottom lips. This was to make way for a later update covering additional joints on the rig for the mouth (also for better BJ detail, this time smoothing the 'curve' out and reducing clipping)
-Eyelid Sharpen Edges: Sharpened things out to look more aesthetic, more accurate and procedural texturing in this area. Also assists rigging for the eye-close mechanic
-New Jaw Preset Position: Just like the update with the A pose legs, I made a new preset pose for the face to have the mouth open slightly, so that more detail can be put around the corners, reducing clipping
-General edge edits: Increased detail mostly around the jaw and cheeks
Some body updates have also been made:
-Hands: Made the entire hand better proportioned (reduced the length of fingers, increased the width slightly) Lowered the base of the nail to look better and increased their length slightly making them look more feminine
-Feet & Toes: I know there are some feet lovers out there. I'm not really into that stuff but I made the feet more realistic and better proportioned. I feel like in the game it will mostly be for visual appeal in various positions, but it should have it's uses too as there is a rig setup for the toes already.
-Neck and Jaw: Complete remake of the neck seam, moving it up higher. This was mostly for rigging problems connecting the body & head piece together (There are joints along the neck for bulge mechanics which were interfering with the seam) This was in par with the new edge loops around the jaw and neck