Happy Halloween!
I've done more rigging work this month, which unfortunately doesn't get a great image showcase. However I've also written down a roadmap for creating content asap in Unity/Unreal Engine.
On the Gaming Roadmap
Since my support count has declined, I've decided to start with something realistic and moderate in terms of a game. I feel like producing an animation is the first step to even showing my fans what it's all about, so at first things will lo...
2025-10-31 20:42:59 +0000 UTC
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Hey ya'll, I wanted to share the small progress I've made on the rig.
- I have cleaned up the main throat rig & butt rig, deleting 'universal' joints which were in place for the secondary pussy walls.
- The butt rig has also gone through a similar process to the throat rig, where the controls were frozen in place, given a 0,0,0 value which would be important for animation
- Both the Throat & Butt rig were bound to the main character rig, which makes is Scale & Deform...
2025-09-30 13:28:58 +0000 UTC
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Hey ya'll, I've got a Spore creation looking update for you guys this month.
This month I was able to achieve a little rigging and skin binding for the mouth x-ray (longest one out of the way first)
Combining 6 separate geometry sets into 1 for the inner tube, and 5 to 1 for the secondary sides
Most notably I connected 5 sets of rigs which usually work independently together. The rigging work always takes long, with very little visual progress to show. But basically there are like ov...
2025-08-31 19:00:28 +0000 UTC
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Hey yall, hope everyone's not just gooning out this summer and making the most out of it
Some small progress was made this month when I had the chance, next month I should have much needed time to focus on a good flow of progress (summer break from work)
The mouth x-ray geometry has been merged together, where the start of the mouth needed a some work on UV texture mapping stuff you can see on the right side. The boxes are each cylinder stacked on top of eachother which is for ...
2025-07-31 20:06:49 +0000 UTC
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Hey guys, I hope everyone is enjoying the sun. Feels like this summer is exceptionally hot this year.
Unfortunately there has not been any progress in the 3D works, I'm in the process of saving IRL atm and things are going fairly slowly as I live alone & support myself.
Thankfully everything is going alright, and I may have some leftover personal savings to commission some of my favourite artists with some of the lore I have written up.
It will be around late Aug until I will fi...
2025-06-30 11:58:31 +0000 UTC
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Hey guys, hope everyone is enjoying the warmer summer days!
There's been an update on Quillia's Corruption, a bit of proof reading and polishing off a WIP story
Ideas & Plots Doc
https://docs.google.com/documen...
2025-05-31 08:34:14 +0000 UTC
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Hey guys! I hope everyone has enjoyed the change in weather and had a chance to get a nice easter break. I'm quite happy to share some progress this month (although still small) as I feel like I've had a turning point recently where more of my time has been freed up. That being said, I've had a super long day today so I hope I can make this update on time (wrote this since the morning)
First I would like to surprise you guys with an update to Futa Quintessence! I've had a few ideas come...
2025-04-30 22:57:34 +0000 UTC
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Hey guys, I just wanted to let you know that I've made a decision to temporarily take down anything above Tier 1 on my platforms. This is because I don't believe the frequency of my work is currently worth as much over Tier 1. It's been bad on my conscience and would continue to be until it has been removed. As a matter of fact, having this off my conscience may even help motivate me a little more. This all began as a hobby and I would like to keep it that way as much as possible with little ...
2025-03-21 15:39:18 +0000 UTC
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Rigging sometimes has a lot of back and forth, which was a more apparent this time around.
I layed out the new x-ray bits over the old ones, but realized it needed more control for the individual bits.
Just like the 'zip-up' key, I created individual keys for each 25 left and right walls to move in and out when scaling the walls on insertion. This makes it easier to control both left and right sides together, without having to type in the values manually when doing an animation. Thi...
2025-02-28 22:17:58 +0000 UTC
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Hey guys, hope you're all doing good. This month has been pretty hectic for me and unfortunately I haven't had time to do much creative work.
A very small amount of progress was done on the outer wall for the uterus:
- The edges were all straightened and snapped to the same edges of the circle, so that when it rotates around it follows a uniform volume
- The thickness of the secondary wall was increased, given a UV, tapered toward the end, and given a couple more detailed lines
2025-01-31 21:41:58 +0000 UTC
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Hey guys, Happy New Year!
There has been some progress on the x-ray model:
Womb model retopology (remade with slightly more detail + UV layouts)
Outer wall for the Womb including the 'kissy part' (aka uterus hole) created, so that when x-ray is enabled, it will follow the camera as a secondary outer layer, just like others on the procedural cylinder types made before
The remaining parts of the checklist is mostly rigging, but since it ha...
2024-12-31 20:39:45 +0000 UTC
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Hey ya'll, I'll keep it short and say I wasn't able to do any work for the game port this month.
Anyone who has subbed to higher Tiers has my word that they won't be removed even after lowering their support tier. This will continue until some type of publishable content comes from anything made in the game engine. This is my way to show respect to my supporters.
I'm going through the toughest time in my life right now, going through misfortune after misfortune. I'm in the proc...
2024-11-30 22:13:58 +0000 UTC
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Hey guys, I hope you all had a nice Halloween!
I will try to keep this post as positive as I can, but I should first mention that I have made no progress on the game port this month.
I am being constantly tested in life and feel like I can't catch a break. Although I have been very busy this month, I wanted to mention one of my thoughts lately had been to possibly commission simple design/ comic strip of some of the stories from 2024-10-31 23:14:31 +0000 UTC
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Hope you've all been doing good. I don't have images for this month aside from the one I posted on discord as all the progress has been in rigging and skin weights. Anyone who caught the one stream I did saw the progress made
Unfortunately I have made very little progress this month as I have worked more hours at irl job

The 'zip up' mechanic needed adjusting, where a multiplier was appl...
2024-09-30 20:36:29 +0000 UTC
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https://www.redgifs.com/watch/activelatepelican
As I tested out the strand rig in the model, I noticed there needed to be some more details that I had not accounted for. I hope you can all see the vod uploaded above
The most time consuming bit was the zip blendshape for the pussy. It will work for the simplified wall for the butt too. The new tasks basically prepare the model to be used as ind...
2024-08-31 20:29:11 +0000 UTC
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Hey guys, been trying my best to slowly recover from all I've been dealing with lately.
I've managed to setup some blendshapes to align some of the 'Innie Outie' models and do some work on the womb bit in my free time (bullet points in the last post)
I've really been out of it, I may have done some UV tweaks for the x-ray models (texture planars) but can't be sure as I've dealt with a lot this month.
I think you guys will be happy to hear that after being able to recover this ...
2024-07-31 20:49:49 +0000 UTC
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Hey guys, I wanted to take this chance to remind you again that I highly suggest moving down to the $1 Tier for the time being.
I appreciate your support greatly, and by no means am I losing interest with my work.
Lately I have been flooded by waves of difficulty IRL, for one being busy and another being real life circumstances. Some of you may know that I recently got a 125cc, well it got stolen. Thankfully I managed to recover it soon after, but it was damaged. Financially I have b...
2024-06-20 11:48:54 +0000 UTC
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https://www.redgifs.com/watch/rotatingsaddlebrownmallard
Secondary wall Pussy (Including rig & UV's) - A challenging thing, mostly in trying to keep the poly count low (in-game performance). This was a process of trial and error in making a procedural bumpy bits and lining them up to give a right amount of spacing and randomness.
I attached a gif where you can see how it moves along w...
2024-05-30 13:42:59 +0000 UTC
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I've barely had any time to do progress this month, but have some good irl news at the end.
Model & UV Updates
Separate main mouth model - An individual higher detailed mouth separate from the x-ray model. This will be used for gape shots and what not. It has been given an individual UV, blending with the new lips to increase the texture detail and reduce texture seam problems
Miscellaneous tweaks - Straightened the edge loop between the back of the neck for the head model ...
2024-04-30 11:51:09 +0000 UTC
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Model & UV Updates
A big hurdle with the x-ray mechanics is trying to predict the best way to have the bits setup in game without causing a strange effect. I feel like my current idea is a solid lead which took some time to consider. (I may be talking alien here today, so feel free to skip to the tl;dr near the end)
The main focus this month was the mouth and edge seam roll over from the lips.
- I stitched over the mesh for the gums along with the UV to match an existing text...
2024-03-31 22:37:04 +0000 UTC
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I wasn't able to do much this month because of a irl work and getting sick (again). The time off that I've asked for will finally be taking effect this month and I might finally have time to do a stream!
What I managed to get done this month is create the procedural model for an innie outie wall. A big setback for this was the trail and error of how many 'bumps' to place around the cylinder that would look realistic, have a hot effect and still have low poly usage for 'in-game'. So I we...
2024-03-01 13:46:29 +0000 UTC
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Model & UV Updates
Most of the updates this month involved realigning and smoothing out edges to make a more comprehensive UV.
Making the UV for the ear circular: I originally didn't want to do this, but I figured if I'm going to perfect things before porting it to a game this was a necessary step. A very annoying fix, but now this tweak will allow me to paint hair near the ear without the lines overlapping the UV's (causes problems when texturing). As small as it may be...
2024-01-31 14:18:56 +0000 UTC
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Hey guys, I wanted to post an update this month but unfortunately I have had almost no time to get anything done.
I have done some progress on the face model for the game port, but not really enough to show in a full update (the topic in question is the outline for the eyelid plates where the lashes are)
*before - after*

2023-12-31 19:36:11 +0000 UTC
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Heya guys, it's been a while! I will keep you updated in a separate post but wanted to share the progress I was able to do so far.
I have recently finalized a checklist I needed to do to update the base face so that it can be shaped better to any NPC frame. This means any tweaks on custom sliders in-game will be a lot smoother for any potential character customization in-game. But some other updates on the checklist make sure the face looks generally better in some areas, by being...
2023-11-29 00:26:38 +0000 UTC
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Hey guys, hope you all like the new GamePort Update. It may seem like there is a lot of detail in that post, but it is a lot less than I was hoping to get done this month. TLDR; I have been very busy irl with work, travelling and a course, leaving only 2-4 hours a day to work on my 3D stuff. (I finished the course now)
So in terms of my future content, I want to suggest to all my long term supporters to consider moving their Subscription down to Tier 1 for a while, as all the up...
2023-11-29 00:12:54 +0000 UTC
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The full animation is ready!
Download: https://mega.nz/file/mrxkwD5T#ivqSgrWkJPD_IrKiaF9MKsdXO5TaKe0_7ezM5_asZPs
Unfortunately there was a delay with the VO, but I'm glad to be able to focus on new things now
2023-10-31 12:13:31 +0000 UTC
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The time has finally come! With the last scene of the Troy X Osira animation complete, I'll begin to work on the updates needed to move my workflow into Unity
I will first be going through a minimal checklist for rig & model updates to get functional characters in the game engine. I may test out an animation in the game engine before moving things forward
Ultimately I want to start working on Roxy's Beasts, and get it at a stage where it is a playable game which I can share to my...
2023-10-16 11:18:17 +0000 UTC
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https://www.redgifs.com/watch/alienatedrealflyingfish
Rendering has begun for the new 7 second loop. It should take around 2-3 days to render (4m each frame, currently 79/410.
I don't remember doing an animation this fast & rough before but I think you guys will like it
*The vod preview is from a day ago before the some polishing & expressions were done
I'm also includ...
2023-09-28 18:48:48 +0000 UTC
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little preview for the Tier 1 subs! the renders for the intro & blowjob scene are complete, the next part of the animation will be doggystyle
2023-09-22 09:10:57 +0000 UTC
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Renders are underway for the blowjob scene! This project is much less complicated and the renders are super fast, so I think you guys will be seeing some fresh content soon
2023-09-20 21:47:46 +0000 UTC
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