XaiJu
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Small Update - Character & Rig Update

The setup has finally been completed! With the rig complete, the next step will be the posing setup for the scene which is well overdue for this month

Rig Complete

The new blendshape to joint workflow will allow future characters to share the same rig presets, rather than for each facemodel having its own geometry presets (Each character will share the same rig, but has its own geometry) So far the characters using this new facial rig are the Succubus and NPC's, but in the future other characters such as the dark elf and numerous other humanoid characters using a different face geometry will be able to make use of the rig presets. I must have mentioned this before but it was necessary for the future exporting into games, but also reduces workload and optimizes memory in-game.

New Character Eyebrows

I thought there was something off about the character hair at first, but realized it was too much detail in the eyebrows. I was actually surprised how much a difference it made, nothing beats simplicity.

I'm trying to reach a level of semi-realism in my characters similar to the art in the Arcane series (Riot Games). However I'm still keeping my own style with a slightly higher level of realism in terms of geometry, but hopefully some day I can master the texturing done like in the series :)
A great example 

Update:
So on Sunday I came down with the flu, I don't have very good heating in my place but it was probably from work outside in my new part-time.
Earlier this month I saw a bunch of my family too, so my progress has been slower than I wanted. The render for the animation this month will most likely go through Feb, so I may do a cheeky futa poster with momma Dimi for this month :)
Stay warm out there guys


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