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December Progress Update - Roxy's beasts

Although my work from month has been largely taken away by part-time work & Christmas, there has still been some small progress.
This month I didn't meet the planned progress I made last month, so there are 2 more plans carried over for this month. Another variable which I didn't expect is the order in which I did things are different than expected, so plans such as face sliders would be left last as the textures need to come first

Progress

The new face model is for plans to run an NPC randomizer. The randomizer is basically the sliders you would usually find in normal character creation games, but instead the game will use presets (Different face & body type combinations) from these sliders and randomize them slightly
I've held off from texturing a great deal because I need to make sure most of the work I do is as accurate as possible before game porting, otherwise I would have to redo a great deal of the work already done

With the potential of these new sliders, I'm greatly considering adding a character customizer for the player. This may be a fairly easy feature to add since the work needed for both NPC's and player is shared.

Here are some examples of the basic character sliders planned 

 
Planned for January

maybe..

Comments

Oh right, well then yeah visuals wouldn't affect it at all. Infact in the future there may be would be capability to change cock size, but probably not during animations since I'm imagining it would be more of a customization feature before anims

Neroupi

That's awesome. I meant cock length being standardized, not animation length.

AAA14

Yes! The sliders for the futanari are already done since they were done together with the body types. The only thing missing is unique textures aside from the skin tones Not sure what you mean about anim length, but the sliders/textures will not intrude with animation time

Neroupi

Looks awesome! Will there be a genital slider as well? Ball size, veins, textures, etc. I'm sure length has to be standard for animations, but extra visual bells and whistles shouldn't impact that?

AAA14


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