XaiJu
neroupi
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Update - New Model, Textures & Rig features

This week has been busy with a bunch of things, mostly creating an new compatible model & rig for future animations and the game.
Body type A is what I use mainly for the Witcher girls / Ada Wong
Body type B will be used for characters such as Mia, Roxy and most recently Elizabeth from Bioshock (for recent commission work)

New procedural skin textures have also been made ranging from the complete human skin tone! (including tanned variations)I expect to be using these textures for the customers to come in the game. Not to mention it will really help speed up my texturing workflow in the future. Other procedurals include body parts such as the nipples
The UV's of both body type (texture prelay) have also been matched closely, which allows the procedurals to seamlessly overlap while using the same textures. (Also an optimization feature for the game)

Some new features have also been developed for the rig, basically I upgraded the facial parts; lips, tongue and eyebrows. For one the new method allows for more smooth, faster and accurate key framing, but also gives a lot more control.
I want to record a small video in the next 2 days to show of the new features of the rig and highlight some the new features

Update - New Model, Textures & Rig features Update - New Model, Textures & Rig features Update - New Model, Textures & Rig features Update - New Model, Textures & Rig features

Comments

She's got a dumpy, noice~

Jose


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