Each time before an animation I've taken time to improve my horsecock model, but I feel like this time I've come close to nailing it.
I remodelled this with great UV's so that I could get maximum detail on this model. Because the UV's came out good I decided to put this through Zbrush and create a high poly model with veins.
Before the veins were part of the texture map known as normals. But since now they will stay in place, I might be able to animate the skin of the horsecock moving as the textures are separated, this will just look more realistic.
Jose
2020-06-01 13:00:59 +0000 UTC