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Script – UnityAssetVamifier

UnityAssetVamifier is a simple plugin to convert Materials used in Unity Asset Bundles (.assetbundle) from Unity default shaders (Roughness setup preferred) to the builtin VaM shader and expose the shader properties in the UI.

How to use (VaM 1.19):

How to use (VaM 1.20, No download required as UnityAssetVamifier is included in VaM):

Update guide from .cs file to .var package:


Changes in 1.10:

 New in Version 1.9:

New in Version 1.8:

New in Version 1.7:

New in Version 1.6:

New in Version 1.5:

New in Version 1.4:

New in Version 1.3:

New in Version 1.2:

New in Version 1.1:


Legacy versions 


Why this plugin exists:

VaM currently imports Materials in Asset Bundles with whatever shader you have defined in Unity. This is in some cases wanted, but results in lighting problems most of the time. VaMs GI system does only work with a set of custom shaders, leaving all assets from Unity unaffected by the GI Sliders and the GI skybox. This is especially noticable when you have reflective materials.

Some technical notes:


Script – UnityAssetVamifier

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